's fine I guess. It doesn't feel too bad to play plus all the characters you have (and unlock) are wildy different. But I ain't a fan of this Token junk at all. Gotta stretch that 100% length somehow. Enemy variety is eh... and bosses can get their asses torn apart by Marian so that's funny. Comboing can be fun but it's also one of those "one combo fits all" (as I like to call it) where you do the same one for everything.

Also not a fan of the way the in-game style looks. It's a step above reusing DD2 nes' sprites again but... I wish it were something more akin to river city girls. I think it fits the game's promo-art more than this weird bobble-headed, not-chibi style.

Honestly, I wouldn't mind this being DD4 as okay as I found this. Just a tad disappointing as far as beat em up revivals go.

Piss easy and some pretty bland levels til the end, but it's competent and still enjoyable.
I don't know if it's just me but I wish some attention was paid with the gameplay elements and scenery cuz they all sort of blend in (by that, I mean the spikes can be hard to see in some stages.)
The weapon system is cool and I wish the Flame-only sections were more like the final stages.

's okay.

Pretty decent reboot which is saying a lot in the era of Capcom it spawned from. Too bad they didn't care about the steam port which crashes constantly on my machine™ and I had to download linux related dlls to fix.

It's a metroidvania which to be honest, I straight up forgot til nearing the game's end. Just played it like any old Strider.

Not much to upgrades. Making it exploration based in general I felt didn't fit.

But overall, it's alright.

Not the biggest fan of the combat or MK fan in general but.... this kinda fun doe

The game is easier than melting ice with a volcano, but it's fun to play devil's advocate when you bring up various features later sequels expand upon. Just piss people off for fun

Could've been cool if it wasn't rushed. Maybe the whole game wouldn't run underwater and a bunch of other QOL stuff. Maybe. Possibly. Just a hunch.

Its alright/good (when playing the japanese version.) If you hated 2's gimmicky levels, there's way less of that there. Hate 1's difficulty? Hmmm..... Its still there kind of, but one major thing is enemies don't respawn.
Bosses are a lot easier I felt. Still a hard game, but not as hard as NG1..... or I would say if it weren't for the timer. With later levels, I felt like I always timeout until I die to start over from the last section TO the boss with more time left.

So yeah. Better than 2, still not as cool as 1 I felt, which is fine. For the love of god, avoid the pure american release if you don't want NG3 Ryu Must Die mode

Maybe I should have started with The Dark Project...

In my journey of going through the stealth titans that isn't MGS or Tenchu, this felt more like a stealth sim out of the genre in 1998.

The way levels are laid out remind me a lot of Tenchu as in: go where ever when ever you can if you know the levels enough. I'd say Thief is even more open ended compare to Tenchu 1. You can lose yourself pretty easily for most levels. Can I just say, more stealth games need pickpocketing?

Of course, there's some pretty crappy levels, some added by Gold. Seriously, you just got done with a good couple of come & go missions then BOOM you get shit like Down In The Bonehoard and Thieves' Guild. But the good outweigh the bad easily. Though, the game didn't really need more levels added with Gold.

Other criticisms parallel my Tenchu 1 ones which is basically: "stealth good, combat bad" which isn't as bad in Thief 1 cuz there aren't bosses to force the bad combat down your throat every level.

Pretty good! Just needs more thieving in my Thief.

Bruuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh why they gotta do my homie Knuckles dirty like this

Man... This is definitely a game made for the wrong audience and possibly at the wrong time.

This is a fighting game co-developed by Arika and Crafts & Meister. But people mainly associate it with Arika because of their Street Fighter EX titles, Fighting EX Layer (known by niche fg enthusiasts) and one of the creators of Street Fighter 2 spearheading the company. Being a fighting game and how motion inputs work, yeah. You can feel the Street Fighter here minus the 3d elements like sidestepping and terrain.

I mentioned motion inputs for special moves like kamehame-hadoukens, but the rest of the game is unique by fighting game standards.

Instead of 6 buttons laying out 3 strengths of Punch & Kick, you get Light Attack and Strong attack you can use for some basic Dial-A-Combo then continue to do whatever after that. You get a guard button like your VFs and SoulCals. Now the REAL unique part is its Jump button, Up + Jump for a super jump, and pressing the jump button twice to fly in the air for a certain time. Another unique thing is that you have no crouching. Only ground and flight modes which isn't unlike most DBZ games.

Now the last unique thing is the Action meter (size is character dependent) that drains in chunks when you side step, dragon dash (which is FAR less annoying here than in DBFZ) and drains slowly when flying in the air so regular jumping is fair game. I wouldn't have it drain during side steps but it comes back VERY quickly. You can argue that doesn't excuse it but I don't really mind.

It really is a robust combat system despite its unique quirks. Content sadly isn't going to keep you seated unless you're a lab scientist and like playing online with emulators. But the content is there and I feel flesh out the combat more.

You got your usual arcade modes, survival and training mode. The usual fighting game package is there (which compared to others at the time isn't much) but there's customization to put as much garbage as the developers limit to you like canceling special moves to Supers, items that give you a temporary buff, gain a move from an entirely different character, LOTS of possibilities and buffs that make it like SFII: Rainbow Edition but requiring more brain power. With your custom character, you can collect Dragon Balls during arcade to unlock characters, moves and other junk you can also transfer on a memory card. Can I just say, whatever high level play you can find is absolutely fucking nuts?

Music is great but I wouldn't put it past the SFEX composers. The visual styles is as DB manga as you can get right down to emulating the palette of the full colored pages and it aged pretty well.

Cartoonishly underrated! Good ass game! Borderline kusoge FG elements!

かべ is god