Bio
He/Him ○ Fan of big emotional RPGs, indies, tactile action, etc
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

GOTY '22

Participated in the 2022 Game of the Year Event

Roadtrip

Voted for at least 3 features on the roadmap

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

N00b

Played 100+ games

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

3 Years of Service

Being part of the Backloggd community for 3 years

Favorite Games

Golden Sun: The Lost Age
Golden Sun: The Lost Age
A Short Hike
A Short Hike
Mega Man Battle Network 2
Mega Man Battle Network 2
Zero Escape: Nine Hours, Nine Persons, Nine Doors
Zero Escape: Nine Hours, Nine Persons, Nine Doors
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild

174

Total Games Played

011

Played in 2024

036

Games Backloggd


Recently Played See More

Eiyuden Chronicle: Hundred Heroes
Eiyuden Chronicle: Hundred Heroes

Apr 11

BlazBlue: Entropy Effect
BlazBlue: Entropy Effect

Apr 11

Dragon's Dogma II
Dragon's Dogma II

Apr 09

Final Fantasy VII Rebirth
Final Fantasy VII Rebirth

Apr 05

Granblue Fantasy: Relink
Granblue Fantasy: Relink

Mar 15

Recently Reviewed See More

Unamazing, but definitely fun. I love that it takes the fantasy of playing these characters and explores that in a highly approachable, hack-and-slashy context. Unlocking characters is weirdly grindy, though, and the gameplay isn't quite varied enough to me to sustain that grind without those character unlocks, so I'm tapping out after a few early full clears.

Relink can be astoundingly good as a fast-paced boss fight action game, but it's not without issues. Before you see any of its best encounters, it'll test your loyalty with a mediocre 15 hours of story (blocking all meaningful co-op play) as well as some extremely unintuitive build paths and progression methodology (save scumming, critically important but unexplained loot traits, red herring grinds, etc). Some of the weird end-of-the-endgame stuff has soured me a little, but I loved this game enough to play over 100 hours in a month, and that's not normal for me.

Here's the best way I can explain the appeal of this game: do you want to fight giant anime dragons? Do you want to hear songs like this while you do that? Obviously you do, right?

It looks great, the soundtrack is pretty, and the climbing feels mechanically comfortable, yet physical and realistic. Shouldn't I be having a good time?

I think something about this level design is so unsettling. I'm perpetually haunted, wondering whether I'm going "the right way," or towards a collectible I'm not really invested in, or on a fool's errand down some decorative, diegetic dead end. I made it to Chapter 3 when the frustration finally overtook me.