JackLeveledUp
Bio
He/Him ○ Fan of big emotional RPGs, indies, tactile action, etc
He/Him ○ Fan of big emotional RPGs, indies, tactile action, etc
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
GOTY '22
Participated in the 2022 Game of the Year Event
Roadtrip
Voted for at least 3 features on the roadmap
Gone Gold
Received 5+ likes on a review while featured on the front page
Liked
Gained 10+ total review likes
N00b
Played 100+ games
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
3 Years of Service
Being part of the Backloggd community for 3 years
Favorite Games
174
Total Games Played
011
Played in 2024
036
Games Backloggd
Recently Played See More
Recently Reviewed See More
Unamazing, but definitely fun. I love that it takes the fantasy of playing these characters and explores that in a highly approachable, hack-and-slashy context. Unlocking characters is weirdly grindy, though, and the gameplay isn't quite varied enough to me to sustain that grind without those character unlocks, so I'm tapping out after a few early full clears.
Relink can be astoundingly good as a fast-paced boss fight action game, but it's not without issues. Before you see any of its best encounters, it'll test your loyalty with a mediocre 15 hours of story (blocking all meaningful co-op play) as well as some extremely unintuitive build paths and progression methodology (save scumming, critically important but unexplained loot traits, red herring grinds, etc). Some of the weird end-of-the-endgame stuff has soured me a little, but I loved this game enough to play over 100 hours in a month, and that's not normal for me.
Here's the best way I can explain the appeal of this game: do you want to fight giant anime dragons? Do you want to hear songs like this while you do that? Obviously you do, right?
Here's the best way I can explain the appeal of this game: do you want to fight giant anime dragons? Do you want to hear songs like this while you do that? Obviously you do, right?
It looks great, the soundtrack is pretty, and the climbing feels mechanically comfortable, yet physical and realistic. Shouldn't I be having a good time?
I think something about this level design is so unsettling. I'm perpetually haunted, wondering whether I'm going "the right way," or towards a collectible I'm not really invested in, or on a fool's errand down some decorative, diegetic dead end. I made it to Chapter 3 when the frustration finally overtook me.
I think something about this level design is so unsettling. I'm perpetually haunted, wondering whether I'm going "the right way," or towards a collectible I'm not really invested in, or on a fool's errand down some decorative, diegetic dead end. I made it to Chapter 3 when the frustration finally overtook me.