This review contains spoilers

Cannon Fodder is interesting to me. I like how it balances being amusing with being serious. One moment you’ll be laughing at one of your soldiers getting tossed around by bullets like a ragdoll, then when the mission is over you’ll see their grave in the background alongside anyone else you lost. Just to hone in that these things do happen all the time in the real world, often for want of a nail.

The gameplay loop is a little strange. I’m a little braindead on RTS games (could not get a grasp of Herzog Zwei after multiple attempts), but Cannon Fodder is thankfully pretty easy to pick up on. The controls are a bit strange however. I don’t particularly like how the cursor was retained in console ports, and I would much rather have the d-pad just control my troops instead. It also gets real aggravating a bit too early on, pretty much the instant the bazooka-wielding enemy soldiers are introduced.

I worked on this in early-mid November and ran out of steam after completing about 7 missions, only to later discover there was a total of 24. Maybe 22, definitely one of those, but either way too damn many. I thought about it for a moment and decided I didn’t particularly want to press onward, at least not to completion. It was pretty nifty for the timeframe I was playing it, at least.

I do love the title theme, by the way. As far as video game music goes, it’s one of my favorites. There’s not a whole lot of music in here after that though, and what remains is far less memorable unfortunately.

Reviewed on Dec 05, 2022


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