My favorite games tend to be ones where every facet of their design feels like they were under the most scrutiny possible during development. The more laser focused, the better. Jet Set Radio Future is one of a few very strong outliers. If anything, Future is significantly less interested in this design philosophy than the original Jet Set Radio. That game was mission-based whereas Future is a lot more open, letting you travel to different parts of Tokyo-to on a whim. There's also no timer so you're free to tackle objectives at whatever pace you prefer. The Rokkaku Police aren't even on your ass as much and mainly show up for scripted battles that lock you into tiny arenas. For a while, I struggled to deduce if this all meant Future was a lesser game. For years I struggled to justify not only why Future would be designed like this, but why I loved the game when it clearly had these "flaws".

Over time, I began to notice how large of a fanbase Future had relative to its sales. It's no secret that Future didn't sell especially well (being stuck to the OG Xbox probably didn't help) but you wouldn't know that if you just saw how much fanart, cosplay, remixes, and general discussion around the game exists if you bother looking. What made me realize why Future is one of my favorite games is by seeing all the games being made in its image, and I'm not just talking about Bomb Rush Cyberfunk. Games like Neon Tail and Hover also show clear inspiration from the JSR franchise, especially Future. Now, whether these games are good or scratch the same itch as Future is irrelevant. What matters to me is that they exist at all. There are so many other, more successful franchises that haven't seen any spiritual successors from indie devs. What does Future do that makes people want more of it?

Jet Set Radio Future gives us a glimpse into a world and characters that resonated with players. It's about as counterculture as a game gets while being absolutely sincere about it. This is the secret sauce that holds Future together and has given it such a fan following. So many games from the 00's desperately followed trends in order to appeal cool to their target audience. The worlds and characters from games like SSX, Splashdown, and Freekstyle aren't original. They took current fashion choices, lingo, among other trends and blended them together into an exaggerated mirror of our world. The JSR games created their own style and people miss it and that's why fan content around these games is so common.

When you look at Future as less of an arcadey action platformer and more as a chance to explore a world with its own flair and pathos, the changes to its structure compared to the original make much more sense. Future isn't a game meant to be mastered in the same way as JSR, it's a game meant to be lived in. From the bustling nightlife of 99th street, to the grimy Tokyo underground sewage facility, Future's environments are simply fun to traverse and lose yourself in. A bunch of mini playgrounds without the timers of a Tony Hawk game or the constant threat of enemies like in the original JSR. Exploring these locales turns into a zen-like experience thanks to Hideki Naganuma's truly peerless beats.

Would I like an alternate version of Future with the more heavy handed structure of the first JSR? Sure, I'd like to see how well that'd work. But I love what we have now. I love that Smilebit managed to craft such charming characters. I love simply being in the world of Future. There's truly nothing else like it, which is why Future will never be forgotten by those that have played it.

Reviewed on Jan 02, 2023


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