I'll never forget the first time I started up this game on N64, whenever that windy atmospheric music track starts playing all the memories I used to have playing this for that brief period of time come back.

All this time, that's what has really stuck with me, the sound and visuals of this game were really something unique, the music (only in the N64 version) really nails the apocalyptic war theming the game has, yet it's juxtaposed with cartoon style characters and environments with goofy voice lines and comical weapons.

It's always been the identity of this game series, but Armageddon does this the best out of any of them.

Sometimes returning to something I haven't played in many years might turn out to be different or not nearly as good as I had thought, but this is one game where I enjoy it even more now. I think in terms of age it holds up alright.
(I'll get into that more later)

That intense nostalgic presentation, paired with the inviting art style and immersive catchy music makes this game relaxing in a way. It's easy to just jump into a quick deathmatch or random map and blow away some bots while taking everything in, it was great stress relief.

It would be easy to write this game off as mindless shallow fun, a disposable multiplayer game, just for kids, it looks that way on the surface but there's more to this game.

First of all there's a good selection of modes available, there's your typical mission based campaign mode, and several others for quckplay, or others that vary based on how customizable they are, there's a good selection of modes here and a decent amount of content to keep anyone playing.

The main 1player mode has good variety and is extremely challenging, it was mostly fun to overcome it and learn new skills to beat the game, the difficulty curve is all over though, and there will be missions that a player will get stuck on for awhile, then clear the next in just a few attempts.

There's a lot of weapons to use and they come in a wide variety, coming up with solutions with the tools given can be satisfying and fun, the destructible environments add a lot to the gameplay, players can dig through or destroy any wall/floor and hiding in them can be an interesting strategy.

The games biggest gameplay strength is definitely the variety of actions the player can take at any given time and paired with any map this can mean tons of possibilities, the weapons and maps aren't always balanced the best, but that's part of the fun of the game, sometimes you never know what situations you'll end up in.

The bot A.I. is not great but good enough to keep me entertained, they can be easy to exploit once their pattern is noticed, they can be unfair in how good they play as well.
It's best to play with the "retro" game style to keep it balanced.

Before getting into how the N64 verison plays I have to make it clear that I am reviewing the N64 port of this game, and it is the only version I have played at the time of writing (I should give the PC or Dreamcast versions a chance sometime)

The N64 port has several differences I think I prefer, and others that make it worse to play. I am not blinded by my nostalgia for this game, there are significant flaws here.

To start with positives, there's the soundtrack which was added for just this version, it's really good, but I've said enough about it already.
The game is lower resolution, in just about any game this would be a downgrade but (at least to me) it's more like a pixel filter, on PC it looks like random clip art and characters drawn in an old flash animation, when pixelated it has more of a hand drawn look, it looks more like a Video-game and less like an app played in an online browser or something.

There's more color and variety in the backgrounds than the blank ones in other versions, and some extra options like the map randomiser.

The game is a bit more zoomed in and that does cause some problems, while it's nice to be able to see my character more closely for platforming and aiming, moving the camera around is required much more than usual.

There's less options for multiplayer, and some others are locked behind completion, the game is a bit buggy too it can occasionally crash and if you beat the campaign and try to re enter it in the menu it will also crash the game, you can't replay it by normal means, there's a lot that feels unfinished in this way, and important progression info is not displayed on profiles or in the menu.

Completing the game was fun but frustrating
Getting medals in 1 player modes unlocks more weapons and gameplay modes for multiplayer but there's a big problem. You do this by getting silver medals or gold, but they way you get these is not told anywhere not even in the manual and you can't see what you have/haven't done it's not shown anywhere.

I assumed it would be based on turns taken, time used, damage taken, ect. but it's the number of times you've attempted the mission, it's nonsense. The player has to beat each mission in at most 2 attempts (resetting or quitting out still counts) and with how difficult and punishing the game is that is unreasonable.
This is so much worse because core multiplayer options like retro or all weapons are locked behind these medals, most players will likely never get to play multiplayer the more balanced or fun way.

What is also affected badly is controlling the game, the N64 controller is already more difficult to get used to, but in this version some button mapping makes no sense an is overcomplicated, I find myself pressing the wrong button and accidentally wasting my turn or throwing a grenade at my own character, worst is the flight movement is extremely sensitive, so much so that 2 levels built around it were cut from this verison, what is still there is nearly impossible to play, as just pushing left/right for one frame will nearly turn it a full 90 degrees, just passing the tutorial for the game was difficult.

This game is turn based and AI characters take more time to make their move in this version, it's generally a slow game when against a computer opponent.

So there's definitely a lot going against this game, but a lot I like about it, I can see why players would not prefer this port or find this game in general difficult to get into, but there's enough added to it.
If someone can overcome the difficulty and get used to the game is becomes very enjoyable, not to mention the multiplayer can be endlessly enjoyable, it's easily one of the best multiplayer games on N64 or any console it was on, and one I still return to once in awhile, the one player modes are varied, provide plenty of content, and can be enjoyable at times but are less consistent.

This is a very unique and ambitious game. It was clear that despite the N64 port having a limited and possibly troubled development, it had a lot of care put into it and is worth trying at least for the multiplayer. This is one of my favorite games of this generation in spite of everything.

Reviewed on Apr 05, 2023


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