JoeGold
Bio
Skateboarder with a passion for games
Badges
Shreked
Found the secret ogre page
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
359
Total Games Played
005
Played in 2023
000
Games Backloggd
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Playthrough completed in 21 hours and 12 minutes on Normal difficulty. Bit slow from the beginning but picked up towards the end. Loved the unexpected twist. Combat, movement and perks feel improved however the world and story hit better with the first game. Just felt like it lacked some of the magic the first one had. Still great. Although my Star Wars interest is in rapid decline since the Disney content machine has been in full acceleration so it could be that.
(This review is purely for first impressions having completed exclusively the MAIN MISSIONS ONLY)
Completed the main quest in 12 hours and 34 minutes on Normal difficulty.
Man where do I start, the game has the worst story of all Bethesda RPG's, the characters, cities and villains are forgettable. Nothing feels ICONIC whereas in Fallout they create a whole feeling. (Brands, interesting/well designed factions, engaging NPC's and enemies) There's barely any reoccuring enemies when playing the main quest. It's pirates, robots or Starborn. It feels BLAND.
It took me 5 hours to get (sort of?) hooked into the main story which seems far too long. It's why this game is getting review bombed because you shouldnt have to play 5 hours of a Bethesda RPG to get intrigued. Peoples attention span isn't taking them that far in I'm guessing. Half of this issue is the lifeless and boring intro, terrible, when compared to Fallout 3 or Skyrims introduction to the world.
The fast travel system feels overcomplicated and cluttered. Difficult to navigate more often than not and cutscenes that aren't skippable make this a true slug to the exploring aspect.
Now that some of the bad is out of the way the 1000 planets is just incredible for size and detail. Which from what I've heard from friends, does bring a more engaging experience to Starfield. (Yet to explore more side missions)
The combat and movement is better than ever, jump packs make fight sequences and foot travel fun and faster paced.
BUGS. I've come across ZERO bugs which is mindblowing especially for a day one Bethesda release. Had the game crash a few times that's about it.
So far its okay. I need to sink in more hours to give a proper review and I think most should do the same before commenting on such a huge game. I'm impressed they've accomplished something this ambitious although personally for me they should be focusing on the next Elder Scrolls or Fallout as they just do it for me.
A note to devs these days. Quality over quantity. There's been dozens of games that follow the same trend lately. AC Valhalla, Halo Infinite, Cyberpunk, Hogwarts Legacy and more all have huge worlds that tend to be so overwhelming, an often challenge to get immersed into the story due to the sheer scale. I'm missing levels more than ever. Not everything needs to be open world. Most gamers in their 20s 30s 40s DO NOT have time to peel back the layers of these games.
Hope to return to give this another more in depth review later. For now 3/5 seems completely fair.
Co-op Playthrough finished in 6 hours 30 minutes with JJ D00M. (Minus failed missions time).
Another great addition to the Halo Wars games, can't decide if I prefer 1 or 2. Across the board the level design was either terrible or perfect and no inbetween. More units/buildings/interactive spots on the map but the graphics seemed a bit more cartooney for this one and also didn't feel AS HALO as the original Wars game. Cutscenes went hard.
Played all DLC. Was cool to play as Atriox and also firefight is a no brainer for strategy. Would've loved a mode like that on BFME.