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Big fan of pushing buttons to influence behaviour on a screen 👍🏻
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5★

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2 Years of Service

Being part of the Backloggd community for 2 years

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Games Backloggd


Recently Played See More

The Centennial Case: A Shijima Story
The Centennial Case: A Shijima Story

Aug 23

Metroid Dread
Metroid Dread

Aug 08

Citizen Sleeper
Citizen Sleeper

Jul 11

Ghostwire: Tokyo
Ghostwire: Tokyo

Jul 06

Grindstone
Grindstone

Jun 12

Recently Reviewed See More

Stunning addition to an already incredible game; in particular the parry only bosses and even more particular the Knight; who rockets up the charts of my favourite fights in any game, ever. Looks - without a hint of hyperbole - like the best looking videogame of all time. Constantly stunning with imaginative and hilarious animation. Tight, responsive controls that do exactly what you want, exactly when you want them.

This DLC turns a 9 into 10. Absolutely delicious. Please don't let it be the last.

You've tried a visual novel, why not try a, er... visual film! The Centennial Case sees you follow a mystery writer as she sticks her nose in a family's business and tries to figure out who's doing a load of nasty old murders. With a story told entirely through FMV, the interaction comes in Sherlock Holmes-style mind palace sections (where you try to piece together various clues to form hypothesis) and then more traditional choose-a-path sections where you attempt to use those hypothesis to solve the case.

Although restricted by the fact there has to be a 'right' answer (and some of the solutions require a fair old leap of logic), this ticks along at a decent pace and just about manages to be charming through some scenary-chewing performances. I particularly enjoyed letting characters hang at a pivitoal decision moment and watch them gurn repeatedly for several minutes.

A videogame that's very light on the game and very heavy on the video, but an enjoyable experience nonetheless.

Gonna seem like a total contrarian, but good grief I really struggled to enjoy this. I just found the controls to be the game's toughest enemy; particularly it's attempts to meld 3D analogue control to a 2D plan and that sodding missile button. I did manage to get some enjoyment from the bosses, which just managed to fall the right side of the challenging divide, but I broadly found this to be a humourless, frustrating time. Dread, indeed.