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Personal Ratings
1★
5★

Badges


Noticed

Gained 3+ followers

GOTY '22

Participated in the 2022 Game of the Year Event

Roadtrip

Voted for at least 3 features on the roadmap

Clearin your Calendar

Journaled games at least 15 days a month over a year

3 Years of Service

Being part of the Backloggd community for 3 years

Elite Gamer

Played 500+ games

GOTY '21

Participated in the 2021 Game of the Year Event

Liked

Gained 10+ total review likes

Full-Time

Journaled games once a day for a month straight

On Schedule

Journaled games once a day for a week straight

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Returnal
Returnal
Red Dead Redemption 2
Red Dead Redemption 2
Final Fantasy VII
Final Fantasy VII
Resident Evil 2
Resident Evil 2
Death Stranding: Director's Cut
Death Stranding: Director's Cut

617

Total Games Played

012

Played in 2024

000

Games Backloggd


Recently Played See More

Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice

Feb 26

Returnal
Returnal

Feb 25

Resident Evil 7: Biohazard
Resident Evil 7: Biohazard

Feb 10

Undertale
Undertale

Feb 10

NieR Replicant ver.1.22474487139...
NieR Replicant ver.1.22474487139...

Feb 05

Recently Reviewed See More

The amount of back and forth between locations for no real reason really makes this game a drag at times. Then they have the audacity to expect you to play the WHOLE second half of the game again 4 times if you want the "proper" ending(s)

Fun game but flawed by some poor design

As an avid FPS fan, I'm not sure why I can't gel with this. The idea is amazing but I just can't get a hang of how it plays, everything feels slow and clunky.

Diamond of a game kinda ruined by some janky mechanics and poorly implemented systems.

Weapon durability is the one most people mention, I don't mind it actually but it certainly wasn't tuned properly. Finding a weapon was never exciting because I knew it was going to break after a couple of encounters. Also, I'd have been happier for the Master Sword being more difficult to receive but unlimited durability with the boosted damage being on a recharge.
All weapons should have just been more durable.

Stamina was fine, I learnt to plan my climbs and all that. I'd have been happier if sprint burnt the stamina a bit slower.

The rain affecting climbing was just dumb. I hated everything about it. So many times I was climbing and it started raining so I either had to just do nothing and wait or fall. I actually just turned the game off a number of times. Terrible mechanic.

Inventory was a mess. Things could have easily been stored in a far more manageable way.

Combat was okay but constantly ripped me right out of the immersion pausing the game to use food for healing, swapping weapons, changing arrows, using runes. Even when a weapon breaks it doesn't just equip the next weapon in the list, you have to stop the whole fight and select a new one. It can be done quickly but it all adds up to what at times became really stop and start combat. I just never fully got on board with it.

The scale of the game was amazing and the design was spectacular with world full of rich exploration. Certain elements of navigation were great, the glider being standout.
I enjoyed the shrines a lot too.

I can see the appeal for a lot of people, just didn't quite click for me unfortunately.