ratings are mainly broad representations of how much i enjoyed something
Personal Ratings


GOTY '23

Participated in the 2023 Game of the Year Event


Mentioned by another user

GOTY '22

Participated in the 2022 Game of the Year Event

Clearin your Calendar

Journaled games at least 15 days a month over a year


Voted for at least 3 features on the roadmap

Gone Gold

Received 5+ likes on a review while featured on the front page

2 Years of Service

Being part of the Backloggd community for 2 years


Created a list folder with 5+ lists


Gained 100+ followers


Created 10+ public lists


Gained 750+ total review likes


Found the secret ogre page

Best Friends

Become mutual friends with at least 3 others

Busy Day

Journaled 5+ games in a single day


Liked 50+ reviews / lists

GOTY '21

Participated in the 2021 Game of the Year Event

Trend Setter

Gained 50+ followers


Gained 300+ total review likes


Played 250+ games


Gained 100+ total review likes


Journaled games once a day for a month straight


Gained 15+ followers

Well Written

Gained 10+ likes on a single review

On Schedule

Journaled games once a day for a week straight


Gained 10+ total review likes


Played 100+ games


Gained 3+ followers

Favorite Games

The 25th Ward: The Silver Case
The 25th Ward: The Silver Case
Moon: Remix RPG Adventure
Moon: Remix RPG Adventure
Drakengard 3
Drakengard 3
Ketsui: Kizuna Jigoku Tachi
Ketsui: Kizuna Jigoku Tachi


Total Games Played


Played in 2023


Games Backloggd

Recently Played See More

Short Peace: Ranko Tsukigime's Longest Day
Short Peace: Ranko Tsukigime's Longest Day

Nov 26

Kurohyou: Ryuu ga Gotoku Shinshou
Kurohyou: Ryuu ga Gotoku Shinshou

Aug 20

Klonoa 2: Lunatea's Veil
Klonoa 2: Lunatea's Veil

Aug 13


Aug 13

Silent Hill 2
Silent Hill 2

Jul 20

Recently Reviewed See More

my favorite non-hiphop album

akira yamaoka is without a doubt my favorite game composer. how he can switch from nine inch nails esc industrial pounding to angelo badalamenti style guitar riffing is nothing short of a stroke of genius. his influences are fairly obvious to someone like me yet he still manages to culminate them with his own style in such a palpable way. there’s no need for me to discuss this series’ sound design at this point in time — though how yamaoka was given full control as the sole sound designer still impresses me to this day. there’s not a single sound or noise that is misplaced or sways from its intentions. this alongside the visuals are what make silent hill 2 one of my favorite atmospheres in any game. corroded corridors soaked in dry blood, fencing coated in thick rust, sewers drenched and mossed… it’s all the small consolidating details that capture the realistic horror of silent hill. when james sticks his hand down a feces and rust infested toilet accompanied by bone-chilling sloshing sounds, there’s nothing more for me to do than contort my face at the sight attempting to imagine the grotty aroma that must’ve emitted. the density of the worn-out settings, crunchy sounds, constricting camera angles, and of course depictions of illness throughout, are what make the core of silent hill 2 so tangible to me, and i’m sure others could relate. you’ve probably heard this all before told in an exceedingly poetic manner than anything i could ever write up.

i’ve kind of lost the motivation to write anything long-form (or really any length) on this site but i do want to reflect on this one a little bit, and i hope you’ll excuse me if i sound like i’m superficially regurgitating what others have already shared.
anyway fatamoru is undeniably human at the end of the day; about how people aren’t born their current selves (whether they be “good” or “bad” in the eyes of some) and that there are always underlying circumstances that turned them into who they are today. the truth is a “weapon” — but not weapon-ized against others as it can so conspicuously be within popular works in this genre — no, the truth is not just something for an opposing force to use against those who experienced it, rather more deeply as an empathetic connection between people that is only a weapon if those who experienced it find resolve in burying it apprehensively. accepting reality and facing it head-on can be just as painful as the reality itself. no matter how dark it gets… there is always some light at the end of the tunnel. fatamoru is shockingly depressing and at times just absolutely fucking soul-crushing. at the same time, through all of the tragedy that it establishes, it still ignites some hopeful inspiration. everything does maintain a believable — and oftentimes relatable — level of realism as well that is probably the core of what makes the narrative hurt as much as it does. everything also has purpose: plenty of red herrings or details that spring up in the first half seem impossibly linked to the story but become completely logical and crucial inclusions by the end. i’m at a loss of what else i could mention so i guess i can briefly praise the characters. i don’t think there was a single one i didn’t find some form of relatability in or flat out didn’t like. they’re all distinctly special in their own ways. each with personal strategies to try and stay grounded among a world so cruel in their eyes. the value of perspective is a central theme throughout. this story fucked me up in more ways than one and i don’t think this will be an experience i’ll easily forget. i do still want to think about it more. this came to me at the right time in my life similarly to something like twewy when i played that a few years ago. shoutouts to the soundtrack for introducing me to “neoclassical darkwave.”