This review contains spoilers

This Puzzle game is no where near as good as people have been calling it, that I can't even call it positive. The Interpretation of the game is that you are actually a man testing the game that is being made, until you finish your true task and leave the game, and afterwards, the tester sees patterns for a while from playing the game, causing a Tetris effect, and after checking the game out, the hidden meaning I got from this game is that it is a warning about perceptions, but the problem is the way they get across it is very lazy, the puzzles only hint at a bad perception of playing games, that easily go away when life gets in the way, and the only things that give the meaning of meaningful perceptions are just tapes and videos inserted into the game for players to find, listen to, and that's it, the thought process is as confusing as 1-getting examples of my meaning, 2-copy, 3-paste, 4-sell it for a lot of money, that is not an impressive way to show different perceptions in any way other than "How to do a hidden meaning without imagination being put into it" and when the whole point of the game, the thing that makes the "nothing but the same task" gameplay meaning is lazily done, that makes the game BAD and lazily done. The Graphics are beautiful, very simplistic, but the art style's shows off it's tools in a stunning island to travel through. The Gameplay has you travel around the island solving different types of line puzzles, but you have to learn the answers to them for yourself to discover, and the many types of ways in each various area can be easier or harder depending on the player, well also finding environments that look like parts of the puzzles as well if you look hard enough, until the 2 endings, the puzzles themselves can be fun, and interesting of how to beat them, but it could also bore people depending on the type of player, and the biggest problem with the gameplay is that not all of the various areas use the environment is a different way to solve them, which is bad since the majority show a different way of including the environment to them, but a few random places don't for some reason, and it feels out of place, especially since the hidden meaning I thought of behind this game suffers from whole areas that don't focus on using the environment, since the Hidden meaning of the game relies on seeing the real world in a certain perception, but they decide to only do that for certain areas, and skip that format on others, and even without that, there is nothing between the different areas of the game for an interesting transition, it's just do 1 area to activate a beacon, now walk to any other one and do the same, until you done enough areas to activate the mountain area, that isn't enough for interesting rewards or goals, also the line puzzles at the end of the Jungle area don't sound like the size of the dots they represent to me, the Town's light puzzles can be confused for the light puzzle "that was introduced better" from the greenhouse, and will cause you to get this puzzle wrong, and I hate the Town panel with shadows that is actually supposed to be solved by finding an area that light shines off of it. The Music is very peaceful to hear, gives off an relaxing island atmosphere that benefits the environment surrounding the game. The Witness is an example of how lazy meanings can trick people into thinking a product is good, and only exist to make it easier for intelligent critics to show how to tell the difference between doing meanings/themes right or wrong.

Reviewed on Apr 11, 2023


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