16 reviews liked by JustBeeCharmer


Joguinho curto, artezinha simples mas legal
historia bem feels bad, mas é pra se refletir um pouco em como você julga as coisas e que toda história tem mais de um lado, não só aquele que você enxerga...

The soundtrack still give me chills, absolute exp of classic rpg

YEAAAAAAAAAAAA PLANET DOB!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!

Velvet's character arc and internal struggle is among one of the best things about this game. A lot of the characters are simply far too lovable, and the world building and setting were really intriguing, with the twist of the Therions and how they worked being an especially poignant twist that drew me in as I played the game more.

The combat is clunky. There isn't any denying that. Having to manually test out and switch attacks isn't ideal, and and some enemies did feel a little tanky towards the end, but it wasn't anything too disastrous. I hear a LOT of complaints on this game regarding the map size and walking speed. I'm in the minority for this, but it wasn't honestly a bit deal. I enjoyed it for what it was. Heck, I've played slower games.

This was honestly my first Tales of entry that I properly finished. I'm very intrigued to see the others now, but I'm glad I started with this one. It was a great game through-and-through, and I definitely regard it as a JRPG Enthusiast's Must-Play!

I literally had to play this game thrice just to get all achievements and fucking Steam says this not eligible to be listed on the list of perfected games, I hate this software so much.

The brevity keeps this games gorgeous aesthetic from wearing itself out. Easily a one sitting play (I got the achievement for beating in 45 mins without really trying). The music, while nothing earth-shattering is beautiful and builds to its crescendos perfectly. Just over halfway through, it reaches an emotional high that felt almost ecstatic for me and just wouldn't have hit so hard in a multi-hour game. The achievements seem pretty doable, but I think I will just let this one live on in my mind without dissecting it for perfection.

How is this 1-2 hour game the best pure 2D platformer I've played in years? Go play it. It's free. Do it.

Surpreendente, essa é a palavra correta para descrever esse jogo. Um título convidativo sem transparecer toda a beleza que há por trás dele é realmente um feito notável.

Controlando um protagonista carismático, cujo sua própria arte viabiliza emoções que você consegue captar só de olhar para ele. Você realmente sente o que ele sente dentro do jogo.
Toda a ambientação, as habilidades, os personagens de fundo - não há personagens verdadeiramente impactantes além do protagonista e o antagonista - e, principalmente, a trilha sonora colaboram para criar uma atmosfera super relaxante que, ao mesmo tempo, te trás essa sensação de solidão.
O background do jogo contado através de rádios e documentos agregam em duas frentes: a sensação de coleta e a curiosidade para entender o que, de fato, está acontecendo ao redor. Feita de uma forma sucinta, colaborativa e que consegue contar um pouco de cada figura que ali já esteve presente, todos esses "colecionáveis de áudio" te fazem se envolver com uma história que, mesmo sendo simples, é interessante, pois te insere muito mais fundo no que é o ambiente que você está explorando.
A trilha sonora é definitivamente o forte desse jogo. Disponibilizaram-na em uma plataforma de streaming, de duas, uma, ou tem muita confiança na sua qualidade ou quer divulgar o trabalho sonoro que é o ponto mais chamativo do título. De qualquer forma, esse jogo conseguiu me viciar de mais nas suas músicas. Elas constroem o clima de cada pedaço do jogo de maneira extraordinária. Você sente quando está em perigo, no mesmo nível que você também sente quando está seguro. Quanto mais próximo de áreas hostis e desconhecidas, mais pesada a música se torna. Em contrapartida, quanto mais próximo de lugares que se mostram, além de oferecerem ambientações mais aconchegantes, seguros, a trilha sonora acompanha esse sentimento para que você, de fato, consiga "enxergar" isso.

Parabéns a todo o time que desenvolveu essa bela obra, definitivamente foi um tempo muito bem gasto e duvido que não irei repetir essa experiência muito em breve. Ansioso por mais conteúdos do sr. MrSuicideSheep!

I always knew that investors would be the ones to bring the devastation of the world!

It's always interesting to see people that mostly operate in other fields of art give a go to videogame making; I was not familiar with MrSuicideSheep previously to this —and by that I mean that I had never heard a single song from them channel until now—, but seeing as their channel serves more as a space for compilations of different electronic music, I wouldn't have expected this in a million years... especially considering Sheepy: A Short Adventure is an extremely enjoyable bite-sized platformer.

It's full of little things that make it a joy to go through; it's bursting with easter eggs and details, from collectables to silly stuff like reach mach speed while running on top of a spinning chair, little moments and extras both in the open and some actually pretty hidden and rewarding to reach, small additions to an already vibrant and sound world.

You know you got some stellar sound effects when it's satisfying to navigate through the menus to listen to the jingles. The OST itself is pretty good, I'm usually not a fan of cinematic-electro songs but in here they work quite well, especially during the major set-pieces, but what had me in awe was the sound design as a whole, a perfect accompaniment that envelops your ears and makes every single action rewarding, and every single mistake hurt a little bit more. It's an immaculate work, a achievement that goes hand in hand with one of the sweetest character pixel arts I've seen in a while.

With some exceptions, the zones and level themselves aren't anyhing crazy, they are mostly carried by some smaller details and unexpected effects, but other than that this isn't any different to other post-apocalyptic underground setting you could think off and no area really stuck in my mind except the final one, but then there's the characters. Sheepy, Patches and even the scattered critters are beautifully animated, buttery-smooth levels of animation that would be impressive as a standalone animation, but instead we get to play and interact with it.

Sheepy isn't a ground-breaking game nor it presents a novel idea, in fact for most of it's length it's a pretty average platformer with no particularly engaging challenges, but it presents new interesting mechanics as it goes on that make it incredibly fun to move around and every time I got to use them was amazing, it pulls off some pretty fun boss fights, it tells it's story with all the words it needs. The team has already shown desire to expand or explore new ideas and I'm so glad they are, because the potential is already palpable, but even if they weren't, as a stand-alone game Sheepy is so damn easy to like.

It’s a passion project made by people that clearly loved what they were doing during the whole development, and that's clear from the get-go. I'll be looking forward to see if the next adventure of this adorable little sheep happens and what that will have in store...

It’s a pretty fun time and the shitposting potential is really good but for some stupid reason the first time I played I did a “YouTuber” playthrough where every npc was a YouTuber of some sort and it has aged really badly, to the point where I can no longer touch it ever again, from a moral perspective
Game is still pretty good though, maybe I’ll do another play through that doesn’t age like milk
Moral of the story: don’t be a parasocial weirdo and you’ll have a good time

2 lists liked by JustBeeCharmer