12494 reviews liked by KSykes94


A pseudo-sequel/reboot of the original Brave Fencer Musashi with a new art direction and some really awkward, but charming, voice acting. The game's movement reminds me a lot of the original's slower pacing, however they rehaul the combat to make it a little more action-heavy with different skills you can obtain from enemies, new swords you can get from progression, and having a lock-on feature.

Where the original is more of a Zelda-esque style adventure, this one is a full on hack-and-slash adventure, and while slow paced and a little clunky, actually sets out to make a real fun adventure. Also it has a surf rock theme song, it rules.

My fondest memory of this game, was the hour I spent trying to complete the last 5 minute sequence cuz I had zero clue what the hell I was supposed to be doing. I thought I was watching some weird cutscene but no, it was some entirely unprecedented QTE sequence and I think it really sums up the attitude of the game.

Visuals are fantastic but the combat is too dull to stomach for me.

beautiful, beautiful game with probably the worst hack & slash controls ever. quit in the middle of the 2nd boss because i realised if i dreaded the glacially slow combat this much already then there was just no hope

My friend asked me "How come sometimes the Game Grumps say 'oh this is a bad one' the instant that they first move their character?" and I booted up this game and gave her the controller. She walked, jumped, slashed, and said "Oh, I get it now."

The voice acting goes from alright to insufferable depending on whether Musashi is speaking. He's got the same VA and delivery as Axl from Mega Man X7, and a goofier attitude.
The main gimmick of duping enemy moves is made pointless almost immediately when you get access to a spin attack that does more damage than anything you could spend MP on. Most of the special moves are very slow and short range anyways. It invalidates the heavy attack button too.
Opening a chest sometimes gives you an artifact that you have to go appraise before you can use, which smells of padding.
The shadowy villain team is hyped up to hell and their boss fights are all completely forgettable.
The ending is anticlimactic.
There's not a lot of good things to say about it except:
Art style
Character/creature/mecha designs
Most boss fights are pretty good
Absolutely killer soundtrack
General vibe in most locations (if generic)
Really cool anime opening

Nothing it does wrong is offensive enough to ruin its pretty good presentation. I like this game and can't recommend it.

Best way to play Mario Bros. No joke

i get that it was for multiplayer support, but nintendo including this in every mario game for a while there felt like a kid really proud of their school project showing everyone in the family. best part is, it was pretty good.

Bujingai begins with a cold open. When you first start the game, it shows the development studios, then the camera moves to your character and you're able to begin playing through the first level. After a few minutes, the screen fades out and the opening credits start, with a video replay of what you just did during the level cut between scenes. It's one of a few instances where the game tries to make playing it look cool, that and the main character is modeled after Gackt.

The opening turns the actual gameplay into a cinematic, and there are a few other cinematic moments. When you counter-attack an enemy, it locks you into a duel, and as yours and the enemy's swords are interlacing, the camera shifts around the fight at different angles while you go back and forth between attacking and defending. Even though this takes away your control of movement and the camera, you're still controlling the action just by timing when you press the attack button. Also, sometimes when you start a duel both you and the enemy will spin into the air and jump away from each other, landing in a pose that you both keep for a few seconds. I don't know why this happens, but the game making the characters break apart to do a superfluous pose in the middle of a fight feels cinematic.

The movement is the most impressive thing in the game. You can run up walls and fly for a little bit as part of your jump. When you're in an enclosed space you can jump off a wall to flip behind an enemy and it actually looks as cool as it feels. Just running around an empty level was some of the most fun I had in the game, because I don't think the people who made it really knew what to do with the movement in their level design. There's no limit to how long you can run up a wall, and you could probably jump and fly around any level design or enemies they wanted you to engage with, so they made invisible barriers around the levels and mandatory numbers of enemies you have to kill in order to unlock doors so you can keep going. Once you fight an enemy, you usually aren't able to use your movement in an interesting way, so you just attack until they fall down, and wait for them to stand back up like in any beat-them-up game.

Bujingai does have kind of a simplified attack control scheme compared to other 3D action games. You just press the attack button until you decide to start a combo of which there are only three choices, each with its own use. I actually like this more than games where you learn a bunch of button-press combinations to do unique moves. It seems like it puts more emphasis on where you are physically in relation to the enemies around you, so crowd-control and movement become more important. I think it's the same reason why Super Smash Bros. appeals to some people who don't care about other 2D fighting games. Bujingai doesn't really live up to that, but if there was a game where you had as much freedom of movement as you do here, and you could use it to pull off situational-based combos depending on where you're located in relation to the enemies physically, as well as having cinematic elements mixed in with every fight, it would probably be my favorite action game.

i played this because it has Gackt in it and y'know what it's worth it just for that

also it's pretty fun

This review contains spoilers

This game is pretty good up until the last 3 stages. Stages 5 and 7 are abysmal and over stay their welcome. Stage 6 is just okay but has a solid boss fight. Combat is fun but platforming is stiff and slows the game down when you are forced into using it. I wanted to enjoy this game more but I can only recommend it to an extent,