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1 day ago


Kam wants Nostalgia

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1 day ago



Kam reviewed My Friend Pedro
My Friend Pedro (of the 2019 variety), is a fast-paced side-scrolling action parkour hybrid game born as a reimagining (continuation?) of 2014's MFP: My Friend Pedro, this time expanded upon immensely to the point where this game is pretty standalone from previous entries. With it were added more mechanics, scoreboards and a plethora more of levels and weapons to play with and somewhat of a story along with it. And the end result coming from having played the Flash game a while back would be that it definitely left me quite impressed when it came to refining the formula that was established back then, there is definitely enough of an improvement to the point where this is a fully-fledged game with a lot going for it. For the most part.

It's a game that wants you to play it as if you were doing a Call of Duty montage, so doing all sorts of acrobatics while you dodge enemy bullets and do split-kills and stuff like that, in that department they did great, the new movement options are cool and I like that you get more points when you make it more flashy, not that it's needed but I spent a lot of my time doing so and it was funny.

Notice that I said all of those genres this game might possibly be, but I purposefully tried dancing around the word "platformer", because if this game was a platformer then it'd most likely be one of the worst I've played. The control isn't nearly as tight nor is the movement as precise for it to be a quality platformer, and there's later stages that are purely platform-based and really expect you to pull out some wacky moves that you have to fight against the controls for, that's probably the biggest hitter in this game and why it isn't more than just good in my book.

That being said, out of the 3 or 5 main campaign hours, it does spend its time well but it doesn't really feel fit for replaying or grinding for high scores, which is also a very big thing in the game if you're aiming for the Platinum (100%).

Don't get me wrong, when you're in the zone the game gets super fun trying to stack up these combos and jumping from one place to another, also the new mechanics added to it maintain it fresh all throughout but trying to get all S-ranks is very boring and repetitive as there's a heavy reliance on routing and the game itself isn't really friendly towards people repeating levels over and over again (No way to skip cutscenes, no way to know what the threshold is for an S-rank score, no quick reset that doesn't take forever, etc.) So thats a bummer if you aim to get everything you can out of this, and really waters down the experience a lot as replaying some of the longer levels for a while is nervewracking. The level design is very heavily reliant on you having to go through a stage perfectly to not bork your combo multiplier, and to that also play your movement well to not waste any time, this is often more infuriating than it is fun, especially when in some parts of levels it's impossible to keep a combo without any enemies nearby, so you are left to experiment whether or not you actually need that combo to be higher to get the S-rank, and it eventually leads to watching a YouTube video with the optimal routing for that level, and that gets tired when you do it twice, thrice or five times in a row.

The rest of the game, like the music, graphics or the story (or lack there of) are fine, but I don't understand the overwhelming praise for it, sure it's short and sweet but it's nothing otherworldly in my opinion, if anything the one thing that drove me to play it for extra hours was the demise of it.

2 days ago


Kam wants Run 3

2 days ago


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3 days ago


Kam finished Donkey Kong

3 days ago


Kam wants Minicraft

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Kam finished Donkey Kong

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