Bio
played vs shelved: Shelved means I still have a save file I can continue off of
Personal Ratings
1★
5★

Badges


Clearin your Calendar

Journaled games at least 15 days a month over a year

GOTY '23

Participated in the 2023 Game of the Year Event

Donor

Liked 50+ reviews / lists

Pinged

Mentioned by another user

Liked

Gained 10+ total review likes

Best Friends

Become mutual friends with at least 3 others

Busy Day

Journaled 5+ games in a single day

Listed

Created 10+ public lists

Shreked

Found the secret ogre page

Organized

Created a list folder with 5+ lists

Noticed

Gained 3+ followers

Gone Gold

Received 5+ likes on a review while featured on the front page

Full-Time

Journaled games once a day for a month straight

Roadtrip

Voted for at least 3 features on the roadmap

2 Years of Service

Being part of the Backloggd community for 2 years

Epic Gamer

Played 1000+ games

On Schedule

Journaled games once a day for a week straight

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Sea of Thieves
Sea of Thieves
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Final Fantasy XIV: Endwalker
Final Fantasy XIV: Endwalker
Outer Wilds
Outer Wilds
Sakuna: Of Rice and Ruin
Sakuna: Of Rice and Ruin

1387

Total Games Played

077

Played in 2024

309

Games Backloggd


Recently Played See More

Atelier Firis: The Alchemist and the Mysterious Journey DX
Atelier Firis: The Alchemist and the Mysterious Journey DX

Apr 24

Jet Set Radio Future
Jet Set Radio Future

Apr 23

Mass Effect 2
Mass Effect 2

Apr 22

Sea of Thieves
Sea of Thieves

Apr 21

Final Fantasy XIV: Endwalker
Final Fantasy XIV: Endwalker

Apr 14

Recently Reviewed See More

My 5th Atelier game, straight after Sophie 1, and this is the best one I've played yet. The grid crafting is so much better than it was in Sophie 1 (I haven't played Firis or L&S yet, they are next) and it's both much easier to understand the bonus and much easier to see what element everything is. There's a catalyst system in place of swapping out cauldrons, but serves the same purpose and does not have the frustrating exp one. Combat is much closer to what we saw in Shallie, but polished up, faster, and with new two character team up special moves with different effects. Some team ups are pure offense, some are buffs or healing. There's only six party members this time, meaning you will always use everyone, and they are all active members of the story. And all these gameplay improvements are on top of the most emotional story I've played from the series yet, with some amazing character relations/dynamics/interactions. As I mentioned in Sophie 1 review, my grandmother was taken to the hospital towards the end of my play through and was still there as I started this one, so the way Sophie and Ramizel's relationship developed in this game was extra potent for me, and made me tear up a good number of times. There are some very good stuff between Sophie and the young Plachta as well, and some very good stuff between past and future Plachta too (this game''s story takes place in a dream world time bubble inbetween Sophie 1 and Firis). Best combat and crafting both of the games I've played so far, best/most emotional story, great music and some great characters. The only problem is the use of in-game models for the opening song instead of 2D animation, a soulless practice that apparently started with Ryza

My 4th Atelier game, and the start of my second Atelier sub-series. Story is almost non-existant in this one, world isn't built up at all compared to the world of the Dusk, but Sophie and Plachta are very strong and lovable characters. The combat in this one doesn't have the swapping with the back row characters anymore, and instead has a new Defense and Offense stance system which I never felt as fun or engaging as the combat systems in the previous games and as the game went on, and in most battles can be mostly ignored. The Mysterious games have added a grid system to the crafting, where the grid represents the space in the cauldron, but the glowing bonus nodes aren't taught as well as they could be. You can acquire and swap out different cauldrons for different effects too, but the EXP gain when using anything other than the EXP cauldron feels too low. EXP gain is lower than previous games when using anything else and the exp cauldron boosts it up to around what they were, so using anything else feels bad. Sophie is the weakest entry I've played so far, but I did still have a lot of fun with the crafting despite its annoyances, and the characters and music were real nice. During the back half of my playthrough, my grandmother was taken to the hospital so the focus on what Sophie's grandmother meant to her as a person really hit me in a way.

Simple but very fun and super flexible moveset with abilities you can string together in any order to pull off some sick tricks and build stupid speed, and addictive level design. Despite coming from the Sonic Mania devs, moveset and level design are actually nothing like any of the 3D Sonic games, it's doing its own thing and doing it well.