225 reviews liked by Kirokito


Mildly fun for a bit but gets repetitive too quickly due to how little content their is. PS+ giving this for free is the only reason to play cause it's so filled to the brim with overpriced microtransactions. This is a good example of potential lost to greed. This game could turn into something great with the right direction but ultimately I'm expecting it to stay the same until eventually it gets shut down cause no one is going to buy a $40 skin in a game that's already pay to play and has minimalistic content.

I've grown to be a surveyor of Jank and weird C to Single-A games. For every B-Boy and Shinobi, You have games like this. Without Warning is a game with a lot of potential.

From a technical aspect, the game runs like a bag of dog shit. Constant 19fps and frame rate drops with some of the most obnoxious repeating banter from the totally not racist stereotypical terrorists make for an unbearable listening experience. The premise of constantly changing characters that all indirectly affect one another's paths in the timeline, Is severely undercooked. Often you are playing as the three-man spec-ops group as they kill mooks in an arcadey run-and-gun auto lock-on shooter. Objectives are pretty much always the same: Free hostages, clear the area, and defuse the bombs.

This gets increasingly repetitive when these missions are bite-sized and can be beaten in less than 5 minutes. There are other characters such as the security guard, the secretary, and the news cameraman. The Security Guard's levels are just like the Spec-Ops team but with a pistol instead. The beginning of the game is a lot of back and forth between these 4 gun-wielding characters into the later third. The last two aren't introduced until the last couple of missions, and sadly only have a handful of missions between them. The pacing of these characters should've been added in between these shootouts. Since it goes in chronological order, you sit there thinking "Wait, where were they for 4 hours of this situation?"

For the quickness of the levels, there are a lot of them and I feel the game would've been better gutting half of them to give better credence to the 3 nonmilitary characters. For 50 whole levels, you spend most of the time with a majority of the characters doing the same thing, and that thing isn't even done well.

My interest waned in the latter half due to this repetitiveness. while the introduction is strong as hell and I wanted to give it a fair shake, but after rolling credits, it'll probably collect dust until an eventual trade-in.


I dipped my toe in, for a short period in 2020. I think it seems neat but couldn't be compelled to play it. Just not a mmo fan, broadly speaking.

When my bf told me it's like Twin Peaks he rly wasn't joking. Jesus Christ what a wonderful game.

Sledgehammer has cobbled together yet another Modern Warfare 3… the Ancient Ones are satiated for 12 more years, but at what cost?

This campaign is closer to one of those Titanfall 1 non-campaigns than it is to the previous two Modern Warfare titles, and if you aren’t familiar, that is a bad thing. That’s the finale to the Modern Warfare trilogy? Warzone with bots? The way it ends sure seems like the story ain’t over- almost like this wasn’t going to be its own game. Hmm.

If it weren’t for the (fun) multiplayer, this would be an entirely unsalvageable embarrassment. Even then, if you’re asking yourself “why is every multiplayer map in this game so awesome?” you must not’ve been around for the previous rituals.

Edit: I just remembered that they resurrected dead characters from BOTH of the previous games in the seasonal Warzone cutscenes and you’re just supposed to roll with that. No spoilers, but they have an opportunity to do something really funny between this and Modern WarFour

Edit 2: Modern 4Fare?

There are not many developers out there like Remedy doing what they are doing in the gaming industry, after spending over half a month on their games I kept getting more impressed as games went by, gradually as games went by I became either more excited or more interested as to what they'll be able to pull off next, it reminded me that being excited for a studio's next game and what they do next IS exciting and that I'm here for that transition phase with the studio themselves, even if it can be rough at times, as quantum break is one of my least favorite games out of Remedy's lineup, but that's fine because it made their way of using multi-media and live action all the better, there is something in each of these games which pay off eventually for the player if you invest and immerse yourself in how insane and intriguing it gets, that's also largely why I think Alan Wake 2 resonated with me so well, this was their magnum opus, this was what they've been working for years and trying to come up with as many ideas and eventually make a whole universe that connects it all, and Remedy isn't without it's silly, witty, weird things, but the psychological supernatural aspects of it are genuinely so interesting, it feels like like they've added multitude of layers toward things we originally thought were simple, not to mention how great of an emotional core this game has, especially on both sides of the campaigns, it really does feel like we're getting closer.

Without delving into spoilers, I thought that this game hit all the right marks for me, Control felt like we were already exploring psyches and delving even deeper into the supernatural and total weirdness that these games were able to portray, and Alan Wake 1 also played a lot into the supernatural and that this is an actual thing happening to Wake himself and reinforcing that he isn't totally insane (he is), and there are so many theories you could possibly make out of anything in this game, Sam Lake even encourages us to do so and see how we fit this puzzle together, and that's also why I found this game to be so intriguing, there are a lot of answers, but oh so many questions that will leave you wondering, but not in a frustrating way at all, a way that makes you hopeful for what's next, and they've genuinely succeeded, Wake's latter campaign and the exploration of his psyche floored me at times, there are so many more details I could mention that had me staring at my screen in awe at how well done some of this game was, and Saga's inclusion genuinely make it feel a lot more complete, alongside the inspirations they've taken to make this game,

I haven't seen any David Lynch movie or series (I should) but Seven, Silence of the Lambs and especially True Detective speak so much as how they wanted to continue/conclude things in the game while still feeling absolutely true to what Alan Wake and Remedy games stood for, especially with Saga's campaign and her investigations, it was always interesting to have a case board and see how every little detail connect to one another, something that feels completely different as to how Alan approaches things with the plot board, the changing environments and that it even gets really gruesome sometimes, but trying to explain how I feel about this game and Remedy's journey to get this game out is difficult, it's one of the best things I've ever experienced and has inspired me to think differently about these mediums and how they can interlink but also a testament to how important narratives are in games, and what a developer could do within those limitations, and Remedy has outdone themselves to create a triple AAA horror game that feels like it breaks it's own chains to present a deeper, more meaningful subversion of the genre and that plays with it tropes in meaningful and beautiful ways while having strong characters and a strong emotional core, I could come up with another million buzzwords about Remedy and Sam Lake's approach to games and narratives as a whole but I think it's more interesting if you find out for yourself how they've been able to give something so faithful to their own works and how they're regarded as the weirdest studio ever, but also one that cares about the finer details while also feeling still really genuine to it all,

AW2 is one of the most insane games I'll ever have played, in so many ways more than one and I can't express that nearly enough, but that's what makes it so awesome, it's a game full of passion needing 13 years cause the studio felt like they wouldn't be able to do it justice, and they did, I think the ending wraps up quickly and leaves a few inconclusive plot points for DLC and a third game but, what at first felt like a kick in the balls, the first after-credits scene did it for me and made me cry, giving a satisfying enough ending to what will come next and the implications it has, I can't ever be disappointed at that, and I'm more than happy to have experienced it.

probably perhaps and maybe the best?!!!?!111!?!11

Definitivamente não é o meu estilo de jogo, mas eu fiquei tão curioso com tudo o que foi falado sobre, antes do lançamento, que eu decidi me arriscar. E com certeza foi a melhor decisão que eu tive esse ano. Já adianto: é o meu GoTY de 2023.

A atmosfera, imersão, narrativa, trilha sonora, arte, os gráficos... tudo presente dentro de Alan Wake II parece ser meticulosamente pensado e bem escrito. E isso com sua mescla com partes em live action, que eu achei que não ficaria bom, dá um gostinho diferente muito bem aplicado na gameplay.

É um jogo único, inovador, que já vejo survival horrors se inspirando em futuros lançamentos. E que merece todo o prestígio que possa ter.

Hands down my favorite MK title. Its a bold choice, especially with how divisive the roster is, the 3D fight style, the cringeworthy dialogue, and a smaller crypt. Yet, it still manages to solidfy itself as the most content rich MK title with an endless barage of fun and deep diving that the Konquest mode allows. I'll be playing this again soon, but its without a doubt the best PS2 game and my personal pick for best MK

Deathloop is a good game at some point even great. The problem is that this game follows in the footsteps of the Dishonored games and most importantly Prey Mooncrash.

This is because Deathloop feels shallow next to its predecessors. While Arkanes earlier games have tons of varity in the ways you tackle every unique location. Deathloop takes place in the same four areas with two options to get through them; sneak or kill everyone. It sadly looses the whole lethal or not and creative thinking of its predecessors.
Finally the whole timeloop concept is half baked and is way better executed in Prey: Mooncrash.

But its not all bad! Deathloop is very pretty and has that Arkane style. Its a beautiful sounding and looking world. The voice acting is great and the characters fun and interesting. Especially Colt and Julianna. Gunplay is snappy and perfectly passable and the powers are fun!

Deathloop sadly never reaches the heights of its predecessors but is overall a fun time, sometimes i just wish there where more to the game.