Konfor
Bio
5/10 is a mixed review, not a negative one.
8/10 onwards are for games that reach their potential.
10/10 Doesn't mean the game is perfect, but rather the positives make the flaws not matter.
I'm sorry for my exquisite taste, i can't help it.
5/10 is a mixed review, not a negative one.
8/10 onwards are for games that reach their potential.
10/10 Doesn't mean the game is perfect, but rather the positives make the flaws not matter.
I'm sorry for my exquisite taste, i can't help it.
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The combat is bad, there are many times where you can get lost while traveling through the levels, the story feels like it had a lot of cuts, leaving major loose ends unresolved even by the end, and what the story itself is trying to tell nothing to write home about.
And yet, when everything works—when you're jumping through these perfectly clean rooftops while avoiding gunfire and admiring the color palette of the city—there's no game quite like it. Since this game released there may be better alternatives in regards to the parkour, maybe with all the problems I listed at the beginning solved, but there's no game that feels so liberating to play, yet so soothing to just stop and contemplate the world around you, while listening to the OST that fits the atmosphere perfectly.
There's only one series that can make me feel what i felt playing Mirror's Edge, which is... Mirror's Edge. Just for the experience it's already worth playing, because there's nothing quite like it.
And yet, when everything works—when you're jumping through these perfectly clean rooftops while avoiding gunfire and admiring the color palette of the city—there's no game quite like it. Since this game released there may be better alternatives in regards to the parkour, maybe with all the problems I listed at the beginning solved, but there's no game that feels so liberating to play, yet so soothing to just stop and contemplate the world around you, while listening to the OST that fits the atmosphere perfectly.
There's only one series that can make me feel what i felt playing Mirror's Edge, which is... Mirror's Edge. Just for the experience it's already worth playing, because there's nothing quite like it.
Short little game with amazing presentation and style. Gameplay-wise, the best moments happen when you feel unstoppable, such as when you find a very small room packed with enemies that are annihilated in the blink of an eye by the sheer force of the ape. Sadly, the focus is instead on the challenge of overcoming all the obstacles that the enemies throw at you throughout the level. To succeed, you have to play more carefully, waiting around corners until enemies get closer so you can kill them, and such. However, playing like that is just lame. The music and aesthetic urge you to keep running and killing, but the level design, which is randomized in some levels, demands cautious gameplay. In the end, it makes for an experience that was very close to realizing its true potential, but because of the level design and the limited toolset of the ape (grabbing and pushing enemies, you can also grab the limbs of dead enemies to throw them, though this slows you down too much to be worthwhile, and that's it, that's all the ape can do), and the inherent weakness of the ape itself (dying in just 3 gunshots, making charging in not viable a lot of the time), it falls short of reaching it.
The game features a hard mode, so if the first run focused on feeling unstoppable and the hard mode concentrated on the challenge of enemies, it would be a truly outstanding game. Still, it's very short, it's creative in its scenarios for every level, and just for the presentation alone, it's worth playing.
The game features a hard mode, so if the first run focused on feeling unstoppable and the hard mode concentrated on the challenge of enemies, it would be a truly outstanding game. Still, it's very short, it's creative in its scenarios for every level, and just for the presentation alone, it's worth playing.
A touching story with terrible writing. I think as one gets older, the story will hit harder, and i think some years from now i will replay this. I also dread the thought of when that time comes, as the protagonists can't stop making the most Reddit chonkers fedora m'lady comments every 30 seconds. The writing has aged terribly, and maybe talking like that 10 years ago was just a bit quirky, but then again, if i can't stand the writing now, how will i feel about this game replaying it 10 years from now?