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Favorite Games

Hard West
Hard West
Shin Megami Tensei: Persona
Shin Megami Tensei: Persona
RimWorld
RimWorld
Half-Minute Hero: The Second Coming
Half-Minute Hero: The Second Coming
Final Fantasy IV
Final Fantasy IV

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Games Backloggd


Recently Played See More

Rule of Rose
Rule of Rose

Oct 14

Ihatovo Monogatari
Ihatovo Monogatari

Mar 14

Get sword, kill dragon, save princess
Get sword, kill dragon, save princess

Sep 06

Ignis Universia: Eternal Sisters Saga DX
Ignis Universia: Eternal Sisters Saga DX

Aug 27

Monster Sanctuary
Monster Sanctuary

Aug 27

Recently Reviewed See More

This review contains spoilers

Rule of Rose is a game that seemingly has everything going for it at the start. The game opens with a gritty, dark look to it and your character is riding a bus to a long-forgotten area where she grew up, and the resulting adventure is a deep foray into her fragmented, distorted memories.

The game does not use jumpscares at all, and the horror is completely handled through dark imagery, foreboding situations, body horror and a constant sense of unease. The cutscenes are often brutal, including things such as being buried alive, or contained in a bag where children take turns throwing insects and spiders down upon you.

Early on, you also acquire a dog as a companion who you can give items to 'track' and that becomes the waypoint system. You can't ever see where you need to go on the map, but Brown, your dog, will lead you to where you need to go at every instance, creating an interesting companion system.

The game itself is, unfortunately, hampered entirely by the movement and combat system. Bad camera angles as well are an issue, but those are fairly common in the PS1/PS2 era of horror games so I won't count those against it. But your character, Jennifer, is perhaps one of the most useless main characters in a horror game that I have ever seen. There is reason for it, as revealed by the plot, but it makes it no less frustrating when even the slightest aggression can knock you down, forcing you to wait for a several-second stand-up animation to occur, which can happen multiple times per encounter.

Both Jennifer and the enemies have full immunity frames while attacking, which means if you attempt to attack while an opponent does, you will not do any damage. Worse, nearly all attacks by enemies have a longer animation than yours do, which means if you both attack at the same time, your attack animation, and your immunity frames, will run out first and you will take damage.

The boss fights are frustrating due to the above reasons, but navigation around the area is hampered by legions of small children-like creatures that are unnerving for the first area or two... but as you find other weapons like a steel pipe and later an axe, it almost becomes comedic in watching this sickly woman all-but slaughter droves of children-like creatures.

The ending is bizarre, with both a 'good end' and a 'bad end' both erasable, although it's honestly hard to tell for sure which is which, as the 'good end' leaves off with what seems to be a rather mentally broken Jennifer, and the 'bad end' at least has her come to terms with her trauma, even at the loss of much.

There are apparently a number of film canisters as well that I never found any of, which may add more to the story but I don't foresee myself replaying this game anytime soon.

Overall, and this is a rating I rarely, if ever, give to games- just watch someone else play it instead. Preferably with no commentary, in the dark. It's beautifully disturbing in all the best ways...but the actual gameplay ruins what could otherwise be a horror masterpiece.

It's certainly a game, I guess. You do things in order to prepare for a monster invasion and there are results from your actions but either it was not something I could wrap my head around, or I was vastly overthinking every piece, which honestly feels more likely.
In any case, I completed it and while I can't say for sure that I had fun I don't feel like I wasted my time. There's just not a lot of 'game' here to really critique.

So interesting story about this one. I had actually started with 7th Dragon VFD, the release that came out for 3DS first, and very much enjoyed the game, but was interested in a few of the characters and was curious to see where they had come from and so on a whim I went back to the very beginning of the series.

It's not directly connected to VFD as they are separate timelines (or worlds, maybe, it's never really clear) but all the same there are a great number of callbacks from this game in VFD which I was able to appreciate immensely, including several characters that have reprising roles in the future games.

Overall the game is fairly basic and nothing to really write home about, but it does handle its mechanics fairly well. There is one point which requires you to have a team of entirely female characters that you would have no foreknowledge about, and it's in a fairly advanced part of the game, and so having to create/recruit a team of newbies to raise up to be strong enough to get there safely was a bit of a drag, but overall there are very few hiccups along the way.

Fights aren't especially threatening although a few boss fights are interesting in how they present themselves. There is also a fair amount of things that you need to do in order to safely deal with said bosses, and if you don't, you just get a much harder version of the boss, which is an interesting way to go about it and allow for players to customize their difficulty as they go.

There is one series of boss fights which are very frustrating as the boss itself is just there to impede progress so it has high defense which it brings higher with buffs and makes for an ultimately un-fun set of fights, but as you learn the easier ways to clear it, each successive version of that fight becomes easier.

But with a wide array of character classes, and with some even working in tandem (there is a Knight and a Princess class which have overlapping abilities, for example) there's a lot of potential builds for the game, and through that, a fair amount of replay value.

All-in-all, while the game doesn't do anything stand-out or majorly unique, the charm of the title along with the references to VFD in particular made it feel nostalgic despite having never played this before.