5 Comments


10 months ago

Would you say the dungeons have really cool unique theming akin to let's so majoras mask

10 months ago

Wind temple was sick. Felt very much like a Zelda dungeon concept, and the puzzles were pretty fresh. Traversing it was a bit annoying for 3/4ths of the dungeon though LOL
Playing around with mirrors in the Lightning temple was fun but it felt a bit like a generic dusty pyramid. Liked the general structure of it a lot though.
Water temple architecture was very sexy but I feel like it would've been a stronger area if it were underground, with rising/lowering water levels. Also it has a very simple puzzle that will totally filter people, which is based
Breaking the Fire temple and exploiting the open design to traverse the various levels was way too fun, but it felt like the architectural design borrowed too much from other Zonai structures in the depths. Boarding down the rails and swapping them with an arrow felt great though.

The Spirit temple was 1 room with some Ganon juice in it

10 months ago

hm i see

10 months ago

So, I guess I'd say gameplay wise they felt very distinct, but visually the Lightning and Fire temples took an L. The Spirit temple gets a pass because it follows the Blessing shrine mentality of the (very long) journey to get to it being the actual meat. And goddamn were Thunderhead Isles and the Construct Factory well done.

10 months ago

Thats definitely one way to describe it lol