Bio

Nothing here!

Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

1 Years of Service

Being part of the Backloggd community for 1 year

Liked

Gained 10+ total review likes

088

Total Games Played

000

Played in 2024

058

Games Backloggd


Recently Played See More

The Dark Pictures Anthology: Little Hope
The Dark Pictures Anthology: Little Hope

Jun 08

AI: The Somnium Files
AI: The Somnium Files

Jun 03

Ghostwire: Tokyo
Ghostwire: Tokyo

May 20

Ghostwire: Tokyo - Prelude: The Corrupted Casefile
Ghostwire: Tokyo - Prelude: The Corrupted Casefile

May 04

Lost Judgment: The Kaito Files
Lost Judgment: The Kaito Files

May 03

Recently Reviewed See More

This game comes with all the strengths of the previous games: good ghost stories, fun, likeable cast of characters, striking, creepy art, and good atmosphere created through sound effects, music, writing.

It also improves over the others with better pacing and handling of the Suspense Acts. They come up with an odd RPG-ish solution that gives the player multiple chances to guess the right answer instead of an immediate "Game Over" screen. It cuts the frustration I felt from playing the previous games way down. There are collectibles in the game to help improve the odds and amount of attempts during Suspense Acts. Thankfully they place them along the main path, so I didn't have to search the entire map every chapter. I was able to find most of them without having to resort to a guide.

It's the smoothest, most enjoyable Spirit Hunter game. I've been loving playing this every night, and it's been making time fly by quickly.

It really shows that PlatinumGames worked on this. The boss battles are awesome and full of hype spectacle. For the combat, it looks like they took Xenoblade Chronicle's battle system and made it fully action. It works surprisingly well. At first, I wasn't feeling it that much. The boss battles were always great as I mentioned. During those, the team and I can unleash everything we have creating thrilling highs, but fighting the smaller enemies were either uninterestingly easy or annoying. That was on me though. As I explored my characters abilities more, got a set of arts I felt good about, and got more thoughtful on when and how to use them, the smaller fights got much more satisfying. There was more depth to the game than originally seemed, and I grew to love it.

The story was decent. I wasn't expecting this to be a continuation of an existing story, so I was a bit lost. Also, the hyper cheeriness of the characters was too much for me. The fate episodes helped flesh out some of the characters. The story is standalone at least, so I could eventually get into it. It's big on the power of friendship and redemption which is like plenty of anime stories.

The game isn't the most graphically impressive, but it looks gorgeous because of the art direction. It also runs really smooth. The developers know how to create big moments in and out of cut scenes. I was in awe of what I was seeing often throughout the game.

This is definitely one of the best action RPGs I have played. It's a genre I've never cared for that is now the most exciting genre to me because action game masters like PlatinumGames and Team Ninja have jumped in.

This plays so much better than the main game. It leans more action. Yuffie has a small enough moveset, that I could map all my attacks to the face buttons significantly decreasing the number of times I have to pause the game during combat. Also, she is the only controllable character which removes the awkward character switching. Too bad this is a one-off. I would love for them to keep this for the next game.

This did expose how bad the lock-on system is in this game though. The game has fights that throw many small enemies at the player. Trying to target the right one was such a hassle. Then there are training missions where I had to destroy a bunch of boxes in limited amount of time, and this was a nightmare. I would have a box in front of me, sometimes it would target it, sometimes it would target a box way off in the background, sometimes it would target a box that was offscreen. It was so annoying.

The story is a wash sadly. I was happy to see the game return to the story of Avalanche, but it seems contradictory to the main game's story. Shinra said Avalanche was working with Wutai which wasn't true, and Barrett took offense to the lie. In this story, Yuffie is from Wutai and is working with Avalanche. And the game doesn't really dig into Wutai at all for me to understand what's going on there. Also, the character backstories were confusing. Yuffie reminds Sonon of his sister. The game shows a flashback of his sister who looks exactly like Yuffie. This confused the hell out of me. Is Yuffie actually his sister? I'm assuming not, but they should've used a more distinct character model for that. Also, Yuffie taking offense to the idea that she reminded him of his sister was weird. It was a bit hard for me to get a grasp on Yuffie as a character.