3 reviews liked by LONELYMR


Cali 2 takes what made Caligula 1 good and cranks it to 100 while also addressing the faults the previous entry had.
You know what I consider an amazing sequel? An amazing sequel is one where not only do you improve on your formula while keeping it fresh but also one where you almost paradoxically stick to your roots and retroactively improve on your first entry. The connections between both entries are done wonderfully, stroke of genius type deal, especially a certain character (if you've played 2 you'll know who I'm talking about).
The main character is still a boring self insert but this time around that hardly matters because Kii might as well be the main character who, unlike aria, has an actual super compelling character arc that's super well interwoven into the arcs of everyone else AND even Myu from the previous entry??? This goes for most of the cast honestly, it's quite remarkable how cohesive it all is and how relevant it feels, everyone is human, everyone matters, all their stories FEEL real. I could go on rambling about how much I like the new Go Home Club but it's better to just see it yourself.
I do have some minor grievances and while the combat has been improved quite a bit it's still kinda... so-so, but it all feels very minor compared to everything this game sets out to accomplish and does so while completely knocking it out of the park. Play it.


Also the music, my god the music, this is the track that plays on the very FIRST dungeon
https://www.youtube.com/watch?v=wkXUeIqNw4w and its not really close to being the best.

This review contains spoilers

The original game was lightning in a bottle, the way it impresses will only have ever impressed the first and only time due to how unique of a game it was. Fortunately NTWEWY does not fall into the trap that so many nostalgic returns of the past decade have fallen into, it claws its way into being its own entity, and it succeeds in being a great follow up, and game in its own right.

Starting off with the gameplay, which is probably the weakest aspect for me, the new system is honestly pretty good, if not for a few quirks that hold it back, namely enemy design and frustrating dodging mechanics. While there were good bosses in this game, many of the multi phase bosses fell into the trap of having fucking long ass phase transitions that really hampered my enjoyment when retrying failed attempts. The dodging is probably the worst part of the new gameplay for me, since pressing other pin buttons flies the camera over to the character using that pin, in the heat of battle dodging and pressing a pin on hard mode often leads to lethal consequences that I cannot say is on the part of the player. The side quests are also mostly not very interesting in this game, oft being dives into negative human feelings and helping them move on, while I could see them being in-line with the minor theme of moving on while change is happening around you, reflective of how much Shibuya has changed since 14 years ago, these side quests are still lacking in any depth to meaningfully connect to these themes like the main story does.

The real meat of this game, much like the last for me, is the story and setting and NTWEWY delivers, although I'd have to sit on whether it was as strong as the original entry. The main character Rindou captures a very different kind of modern angst compared to Neku from the previous, he embodies a very relatable modern sensibility of indecisiveness and not putting yourself out there which often gets him into situations where he's forced to turn back time to repeat his actions. A strong point in this game's favour is how Rindou never really invites comparison to Neku, they're completely different people and they each have their own ways of devising a solution and capability to achieve it. Rindou also embodying the meaning of "The World Ends with You" in a similar but different way from Neku also demonstrates how this game is worthy of the series name, while the phrase applied to Neku to mean expand your horizons, for Rindou it means the similar "open yourself up" something he consistently struggles to do due to his insecurity and indecisiveness throughout the story. Fret and Nagi are also good characters, although their character examinations come a bit too late, and (Nagi especially) are fairly abrupt and underexplored compared to the partners from the first game. However, Fret's storyline about his beliefs on being genuine versus being what people want you to be rings strong in the image focused world that has always surrounded Shibuya. Rounding out the party are returning characters Beat, Neku, Minamimoto, and newly introduced Reaper Shoka (Best girl).

A pitfall a modern follow up to an old game often runs into is how it beholds itself in reverence to the old game, and letting that get in the way of trying to be it's own entity and the game cleverly avoids that in how it positions the returning characters. Minamimoto is the crutch and mentor that gives the group the confidence to tackle the first week, and his absence is what causes the flaws of the individuals of the group to display, which is why the next party member is Beat who is someone that has overcome themselves and offer guidance and mentorship in a way I never thought the himbo could. Beat's positive vibes highlights not only how the people in the previous game had grown up and moved on from their dilemmas, but can actively wedge themselves into a group struggling through similar issues and give them guidance. Neku also fulfils a similar purpose, and it's very pleasing to see what a calming and confident presence he's become in this game, contrasting to his depiction in the awful A New Day from the switch re-release.

The aspect of the game that surprised me most is the final week, and makes me wonder when this game started development. Perhaps it is a projection, but the week being about a type of Noise called plague noise and spreading rapidly thoughout the city making people depressed, listless, and depriving the city of the energy it once had sounds very familiar to me, in 2021. Yes, people bustle like there isn't a pandemic but I'd be surprised if the pandemic had nothing to do with the direction the story takes in this game, and the soliloquys from the characters about the state of the city in the face of this syndrome hits close to home, as someone that has a love of Shibuya and what it represents to culture at large. If there's anything the developers of this game had managed to reproduce, it's their love for this city. Detail is still abundant with all the modern additions to Shibuya in beautiful detail. Much like real life fashion brands, while there are returning ones, new brands have replaced a lot of the older ones, although it maintains the same theme of Zodiac animals.

The game has two main themes I've surmised: Taking things into your own hands and not relying on a higher power, and trying to surmount a system working against you. In this game, the Reaper's game is rigged and the main three find themselves relying on more powerful people than them to solve their issues for them. Week 2 begins with the cast concerned that they will be erased simply because they don't have Minamimoto with them despite the three having their own unique abilities that they could not have navigated the first week without. As I've drunkenly ranted about to my friends before, the feeling of being part of a system stacked against you strikes very true, especially nowadays with so much out of your control, it's very easy to just accede to whatever higher power dictates it all. Staying to it's punk roots, this game defiantly and proudly shouts to keep pushing and eventually you'll find your way forward, and I can't help but admire this game for such a wonderful and relevant message, it's hard to not smile and cheer when the characters persistently trudge through a blatantly rigged system and come out on top.

The original game is one that I've analysed and immersed myself into completely. While I don't think this entry is as strong as that one, it's entirely possible with more time and research the hidden detail of this game will shine just as brightly as it's predecessor, but for what I just experienced, it was well worth my time and the follow up to the original I never thought I'd have.

And the music fucking slaps, of course.

shinada fights like a gas station crackhead