Bio
- See REVIEWS tab for my full appreciations -

Score:
5⭐=10/10 : Magnificent
4.5⭐=9/10 : Greatest
4⭐=8/10 : Very good
3.5⭐=7/10 : Good, not flawless -and/or- not too memorable
3⭐=6/10 : Fine, but with problematic flaws -and/or- easily forgettable
2.5⭐=5/10 : Not completely bad, very few qualities, suffer from serious problems -and/or- without any interest
2⭐=4/10 : Bad
0-1.5⭐=1-3/10 : Crap, more or less crappy

Appreciation:
❤️🖤🖤🖤: I like it
❤️❤️🖤🖤: I really like it
❤️❤️❤️🖤: I love it
❤️❤️❤️❤️: Favorite
Personal Ratings
1★
5★

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Liked

Gained 10+ total review likes

N00b

Played 100+ games

Shreked

Found the secret ogre page

Roadtrip

Voted for at least 3 features on the roadmap

3 Years of Service

Being part of the Backloggd community for 3 years

101

Total Games Played

000

Played in 2024

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This review contains spoilers

👍
- It's about climbing
- Visually impressive, lots of work have been done. Art style is great.
- The whole concept and the universe is really interesting
- Excellent sound-design and ambient music
- A pleasant hike, relaxing and refreshing
👎
- (❗spoiler❗) How it's possible to make a game about climbing and then choosing not to let the players actually reach the top by themselves, it's beyond me... it's like the whole point of climbing. The moment you ride an "elevator" to the top, the game just fell flat to me.
- Gameplay feels a bit too automatic and a little shallow because of it
- There is next to no challenge at all, for a climbing game it's a bit disappointing
- Despite the many good ideas and the build-up through the writing, the story was not really satisfactory. And the big obvious metaphor could have use more nuance and subtlety.
- Overall it's just too short. The last part of the game felt rushed, and it ends too early.

👍
- Visually impressive
- Flight sequences are incredible. Beautifully done in a creative and epic way
- I just love the casual and funny talking between good guys and villains, how it makes no sense that they're are chatting out of nowhere, making the game so lively and charming
- English voice-acting is quite good (not something I often say about a non-original VA)
- The soundtrack is great, thanks to the star composers behind it
- Pretty generous game with a lengthy main story, a multiplayer mode, and a insane completion potential
- Being able to adjust difficulty is really nice, also it can be super hard especially for a Nintendo game
- The amount of weapons, which can be fuse between them for even more
- Lots of different monsters

👎
- Ground sequence's controls are painful and irritating. There are a few control layouts but none of them feel natural and confortable. Constantly flicking the touch-screen for turning the camera become quickly tiring. Also, Pit's movement lacks some precision.
- Overall the ground sequences are not that fun. They are often too long, kinda repetitive, and the level-designs are just basic most of the times.
- Pit become exhausted after running, why ?! Pit even need to catch his breath is you don't stop. Irritating and unnecessary design choice, especially since it occurs even outside battles.
- Monsters design are quite random
- A remaster would be much appreciated, with reworked controls and 60 fps

A soulless souls-like
👍
- Some boss fights are good
- Gun-play is decent
- Can be challenging
- There is firendly-fire
👎
- Areas are empty and lifeless, making the exploration pretty boring
- Visual art looks random and have no identity. Just a jumble of designs ripped from other games
- Despite the different environments, the level-design and scenery quickly become monotonous, even during the first run
- Content locked behind RNG (encounters, items, weapons, etc)
- Confuse and uninteresting story. The narrative is poorly done overall.
- The draining stamina while running around is annoying...
- ...Especially since you often have to go back and forth through emptied maps
- Useless melee weapons
- Uneven difficulty
- Unpleasant and useless hub. I hate hubs.
- Beside guns, it doesn't bring anything to the genre