This review contains spoilers

👍
- It's about climbing
- Visually impressive, lots of work have been done. Art style is great.
- The whole concept and the universe is really interesting
- Excellent sound-design and ambient music
- A pleasant hike, relaxing and refreshing
👎
- (❗spoiler❗) How it's possible to make a game about climbing and then choosing not to let the players actually reach the top by themselves, it's beyond me... it's like the whole point of climbing. The moment you ride an "elevator" to the top, the game just fell flat to me.
- Gameplay feels a bit too automatic and a little shallow because of it
- There is next to no challenge at all, for a climbing game it's a bit disappointing
- Despite the many good ideas and the build-up through the writing, the story was not really satisfactory. And the big obvious metaphor could have use more nuance and subtlety.
- Overall it's just too short. The last part of the game felt rushed, and it ends too early.

👍
- Visually impressive
- Flight sequences are incredible. Beautifully done in a creative and epic way
- I just love the casual and funny talking between good guys and villains, how it makes no sense that they're are chatting out of nowhere, making the game so lively and charming
- English voice-acting is quite good (not something I often say about a non-original VA)
- The soundtrack is great, thanks to the star composers behind it
- Pretty generous game with a lengthy main story, a multiplayer mode, and a insane completion potential
- Being able to adjust difficulty is really nice, also it can be super hard especially for a Nintendo game
- The amount of weapons, which can be fuse between them for even more
- Lots of different monsters

👎
- Ground sequence's controls are painful and irritating. There are a few control layouts but none of them feel natural and confortable. Constantly flicking the touch-screen for turning the camera become quickly tiring. Also, Pit's movement lacks some precision.
- Overall the ground sequences are not that fun. They are often too long, kinda repetitive, and the level-designs are just basic most of the times.
- Pit become exhausted after running, why ?! Pit even need to catch his breath is you don't stop. Irritating and unnecessary design choice, especially since it occurs even outside battles.
- Monsters design are quite random
- A remaster would be much appreciated, with reworked controls and 60 fps

A soulless souls-like
👍
- Some boss fights are good
- Gun-play is decent
- Can be challenging
- There is firendly-fire
👎
- Areas are empty and lifeless, making the exploration pretty boring
- Visual art looks random and have no identity. Just a jumble of designs ripped from other games
- Despite the different environments, the level-design and scenery quickly become monotonous, even during the first run
- Content locked behind RNG (encounters, items, weapons, etc)
- Confuse and uninteresting story. The narrative is poorly done overall.
- The draining stamina while running around is annoying...
- ...Especially since you often have to go back and forth through emptied maps
- Useless melee weapons
- Uneven difficulty
- Unpleasant and useless hub. I hate hubs.
- Beside guns, it doesn't bring anything to the genre

Not actually scoring the game, but the remaster quality. They did a great job at keeping the game as retro and faithful as possible while adding lots of quality of life features very welcomed. The game itself is good, but I just can't criticize or score it as it's just too old, and the remaster is such a different experience from the original NES game.
Still it's pretty enjoyable, and the remastered soundtrack is so good.

👍
- Dropkick bomb!!!
- Satisfying and fluid parkour with full control on it
- Movement feels good, with the right amount of inertia, you can see your own body and the animations looks real
- Super fun melee combat, with a lot of cool moves: vaulting/tackling zombies, dropkick, leg-breaking slide, dodge, stomping, sneaky takedown
- Streets and grounds are crawling with zombies, making you wanting to avoid them whenever it's possible by using parkour
- Zombies are tough, they can run, dodge, climb, grab you. They react to all kind of noises, and actively seek you.
- Great musical atmosphere and soundtrack
- Nights are really dangerous
- The main character have a decent voice acting
- I liked that the first-person camera is the point of view from the start to the end, even in cinematics.
👎
- Bloated with excessive narrative, interminable dialogues/cut-scenes
- Mostly boring fetching quests, even story ones, with incessant back and forth between NPCs.
- Poor writing overall
- Having to wait for all players to be there before interacting with any NPC or quest related stuff
- Sliding is badly bugged (at least in coop mode)
- What a shame to end the game with a pitiful QTE sequence...
- The map is horrendous, with unclear background and stacking icons
- Grappling hook is fun but kinda overpowered, making parkour less used
- Why making an expansion DLC with no parkour ?!?

👍
- Awesome and gigantic playground, with beautiful and diversified scenery, and a faithful reproduction of Bolivia
- Smooth and satisfying gameplay
- Decent gun-play with some ballistics
- Infiltration is basic yet effective and rewarding
- AI are not passive, the game can be really challenging at higher difficulties
- The insane amount of weapons
- Weapons have some customization
- The freedom to go wherever you want, doing whatever the way you feel, in the order you choose. The game basically never restrain nor solicit anything from you.
- All hostile NPCs are humans that can be killed with few bullets, even "bosses", there are no "bullet-sponge" enemies.
- Non-invasive story/dialogues that does not suck player's time
- Lots of optional content, requiring a huge playtime to be cleared
👎
- Ultra repetitive loop of gameplay that does not evolve and remain the same throughout the entire game
- They are only 3-4 variations of content copy-pasted across the whole map
- Driving ground vehicles feels terrible and their physic is broken
- Loading can be very long (even with fast SSD), which is really annoying when you get instant killed by the AI in hard more, and you have to wait another 30+sec then walk back to the mission location.

2018

👍
- The feeling of really surviving during the first hours
- A very chill game after some time
- Nice coop experience
- Base-building is fun and permissive
- The satisfying automatic farm of raw materials with collection nets
- Story-driven, but it's not too invasive
👎
- Item durability is annoying, especially without being able to repair them
- User interface needs some quality of life
- Maybe be too quiet at times?
- Some crafting recipes are useless (advanced meals, smoothies, armor)
- Not much replay value

👍
- Whole concept is great
- The many choices you have to make, there is never an obvious one, and it will always have repercussions
- Gripping story and dilemma about survival and morality
- Systems are pretty easy to understand
- The game-designs have some depth, with plenty of potential for micro-management but without being over-complicated
- Balanced difficulties with a nice range of them
- Scenarios adds interesting twists and some are a pretty different experience
- Steampunk is always cool
👎
- It's a shame there are very few musics and that they all use the same tone (desperate violins)

👍
- Awesome forest and cave atmosphere
- That immersive feel
- The cannibals behavior
- The game keep the guidance at the minimum
- Setting up traps is fun
👎
- Inventory is a pain
- Tedious crafting
- Surviving is a bit underwhelming when you just have to drink soda and eat energy bar
- The feeling of being in danger fades rapidly
- Most of the time you can ignore monsters or just nobrainly keep slashing them
- The story feels deja-vu and kinda fucked-up
- Having to use a platter for giving stuff to friends... why?

👍
- Absolute cool and smooth gameplay, about sliding, gunning, and bullet-timing
- Straight to the point game-design, without any unnecessary system. You shoot, you score, that's it.
- One big uninterrupted slice of action without any digression
- Badass characters
- Nice setting of a science-fiction space colony
👎
- This odd design contradiction of having fast-paced gameplay from sliding and bullet-time, but the levels are built around covers and you are punished by not using them
- Generic story that could have been more interesting
- A bit too short. The end is kinda abrupt.
- Not a fan of this typical browns and greys 2010s color palette

Hunt Showdown - 12-2022
👍
- Pretty clever and well crafted game-design (PvE behavior, sound-effects, dark-sight, clues, boss-fights, bounties, etc)
- Incredible sound-design that is baked into the game-design
- Uncommon and varied arsenal of weapons and utilities
- Gorgeous rendering from the Cry Engine
- Well designed maps
- Bold themes and nice mix of genres (western-zombie-horror)
- Cool monster and character designs
- Menu's songs are great
- Decently balanced
👎
- Games tend to look all the same, probably due to the lack of randomness
- Maps are too similar from each others. Their level-design should be more different so they doesn't plays the same.
- Early-game is often monotonous
- Endings can be anticlimactic, especially when you are the last team alive
- Movements are a bit rigid
- Lack of new content
- Browsing menus is kinda annoying

Remastered
👍
- Unique atmosphere and universe
- Amazing art, including world-building and character-design
- One of the best soundtrack ever
- This awesome blending of genres (crime, noir, romance, comedy, absurd, etc)
- The story and character writing
- Awesome voice acting (english and french)
👎
- This classic game deserved a more polished and ambitious remaster
- Controls and pathfinding are still a bit janky
- Old untouched backgrounds and new clean 3D models does not blend well
- Remastered cutscenes needed more love
- The feeling that the story is a bit disjoined, and could have been even better with more sequences/scenes

👍
- Very cool concept, and sooo many awesome ideas that derive from it (like all the map biomes/landmarks, the damage types, the milk molars, etc)
- Visually super clean and beautiful
- Good difficulty balance
- Lot of content
- Nice mix between sandbox and story-driven objectives
- Can be terrifying!
- Rich crafting
- Shared-save system for multiplayer, that's so great!
- Can be played as a real solo game and also super fun in coop
- Simple yet effective combat
- The 90s vibe
👎
- Low replay value
- Base-building is kinda under-used
- Lack of musics
- Can be a bit grindy
- The kids characters could have been more written

WoW: Dragonflight 10.0
👍
- Back to a healthier game environment with no forced time-gated grind
- The new talents trees, which give many classes their best compilation
- The Dragonriding, fun and already indispensable
- Awesome soundtrack, as always
- Plenty of side open-world activities
- The expansion game-designs are friendly to secondary characters (rerolls)
👎
- The game engine desperately needs to be upgraded. The lack of shaders, realistic lightning and proper render of distance make the game half as beautiful as it could really be. The art-team's work deserve better.
- The new continent could have been larger, more spacious, and could have used additional zones
- The open-world content (quests, events, grinds, etc) are pretty basic and not so fun
- Professions feels a bit bloated with items, recipes, skills, etc
- The lore is on the weak side, but can't say I care that much

👍
- Unbelievably rich, generous, and full of details and attention
- Exceptional soundtrack
- Every bit of text is voiced
- The freedom of action
- The richness of the combat system and the creativity it allows
- A true RPG character building where every attributes and abilities matters
- Countless choices that have real consequences, each runs of the game can be a different experience
- Coop is fantastic and one of a kind
- Sound-design well made
- AI shares the same skills than ours
👎
- Inventory is a mess and its management unpleasant
- Combat can sometimes be visually cluttered and hard to read
- Double armor system have some downsides
- More serious and less silly than the first game. The story is on a more epic side, I missed the absurd but charming mess of the previous game