How much interactivity is needed in a game? I've always been a big proponent of narrative adventure games or walking sims as they are sometimes called in a derogatory manner. I strongly believe just watching a stream of these games is not enough as the interactivity adds something extra, usually immersion and an ownership of the characters and thus their choices: Role-playing without the stats.
I sadly find it hard to make those arguments for Last Stop.

The characters are the main attraction of this game, as the story follows the lives of 3 characters with a supernatural twist. They are decently written and the animation while looking rather low budget, are expressive enough to get the emotion across. But the main problem is despite the supernatural element, it's just all too familiar. If you've consumed enough stories in your life, you'll most likely be able to identify the characters arcs in all 3 stories within the 1st 2 "chapters." That robbed me of any investment I could have had in the charm of this short game.
As for being a game, I feel the gameplay hinders the story more than it enhances, specially the walking sections. You could argue there are some choices that slightly alter how a scene plays out but it's never enough to put you in the shoes of the characters and more often than not it commits the cardinal sin of each dialogue choice giving roughly the same response despite hinting at otherwise.

All in all, it's a decent game that I'd rather be a tv mini series. If you're really into narrative adventure games and got 5-6 hours to kill, no harm in giving this a shot.

Reviewed on Jul 27, 2021


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