Lawllin
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took me ~40hours to beat
i really enjoyed the mechanics of gameplay. i liked the emblem idea a lot- it allows for some really cool and powerful unit combinations and creations. i thought the story was whatever it was fine, bad dragon vs good dragon. and i hated the characters, some of the least engaging characters i've ever interacted with.
the other problem i have is with how much there is to do with micromanaging your units. you have fishing, cooking, petting the little mutant dog, collecting farm animals, upgrading emblem bonds, inheriting and unlocking skills, playing panzer dragoon, working out, dumping items into the well to get special items, using ore to level up your weapons, leveling up in the arena, and managing the social bonds of your characters. That's not including the challenge levels, the paralogues, or grinding corrupted fights. there's just a lot to do- and they all have really strong effects on your team and if you want to mid-max they're practically necessary. you can just ignore it, but ignoring +4str to all units next mission, or bond increases, or higher emblem ring stats, or having enough materials to upgrade your weapons for something viable. it's just- a lot of stuff that really bogged down my playthru that lead to me just racing thru the endgame just so i could finish.
i really enjoyed the mechanics of gameplay. i liked the emblem idea a lot- it allows for some really cool and powerful unit combinations and creations. i thought the story was whatever it was fine, bad dragon vs good dragon. and i hated the characters, some of the least engaging characters i've ever interacted with.
the other problem i have is with how much there is to do with micromanaging your units. you have fishing, cooking, petting the little mutant dog, collecting farm animals, upgrading emblem bonds, inheriting and unlocking skills, playing panzer dragoon, working out, dumping items into the well to get special items, using ore to level up your weapons, leveling up in the arena, and managing the social bonds of your characters. That's not including the challenge levels, the paralogues, or grinding corrupted fights. there's just a lot to do- and they all have really strong effects on your team and if you want to mid-max they're practically necessary. you can just ignore it, but ignoring +4str to all units next mission, or bond increases, or higher emblem ring stats, or having enough materials to upgrade your weapons for something viable. it's just- a lot of stuff that really bogged down my playthru that lead to me just racing thru the endgame just so i could finish.
This is a good game! it reminded me a lot of like, Sly Cooper meets Bayonetta with a Borderlands 2 aesthetic. The levels and platforming and combat felt like they were right out of a 2000's action platformer. The some characters take a hot minute to be enjoyable and the story isn't anything special (it's fine for what it is- it just isn't noteworthy imo). Really fun lighthearted adventure that i 100% recommend
played my first game at around 10pm last night. stayed up until 7am the next morning without realizing it. It's a fun time sink for sure