27 Reviews liked by Lead

Makes you feel like persona without the heart

Despite being forcibly torn apart as two separate games, these two are undoubtedly a single and overarching narrative experience. 9 cases (Clouded Kokoro is ultimately unimportant and really disrupts the flow of the story, but that’s a pedantic complaint for another day) that build off one another and payoff in dividends towards the conclusion. This structure is atypical of the franchise. There were loose threads connecting each case sure, though for better or worse, the series always prioritized stronger individual cases that withstood on their own. As much as it benefited those particular games, it came at a grave detriment. Case quality varied wildly, my investment having to subconsciously readjust itself to whatever character(s) or plot thread it pulled out of its hat.

The Great Ace Attorney forgoes this structure entirely and withdrew any issues that were paired with it. Even if the bar that the original trilogy set wasn’t reached, it has a baseline of consistent quality that only seemed to raise, and very rarely was my investment buffered as it so often was in previous titles. I’d go as far as to say the writing in particular is the tightest its ever been. The many moving pieces almost demanding attentiveness from the player. As most won’t even come into play until Resolve, but connecting every piece to frame the larger whole reveals how deftly the minutiae were planned and thought out.

Par for the course is Ace Attorneys ability to make any character endearing and/or compelling to an extent. Distinctive character design, animations and vernacular all play an important role to crafting the regular Ace Attorney character. The transition to 3D did not do them any favors however. Animations now failing to capture the oddity and punch of the quaint 2D sprites. The original trilogy (and even Apollo Justice) had to make do on their limited hardware. Without voice acting the series opted to use facial expressions and animations for characterization. Therein lies my biggest issue with modern Ace Attorney, but not with these.

I’d argue that 3D character models are more limiting than 2D. As plainly evident in the recent Ace Attorney titles. Shu Takumi and his team found a workaround in the impressive camera work and sweeping orchestral soundtrack. Adding much needed dynamism to the investigations and making the trials just that more thrilling, while ever so carefully taking advantage of leitmotifs to convey everything from character motivation to their inner turmoil. This sort of liveliness and nuance The Great Ace Attorney boasts could not be achieved within the 2D plane. So despite my original apprehension, I couldn’t imagine playing any other future Ace Attorney installment that isn’t stylized in the same fashion.

I can only use the highest of superlatives for these two titles. As not only does it get the series back on track, its enrapturing quality rests at the peak of the series and pushes it forward in ways I never knew I wanted. It’s the series at its most refined, sharpest, intelligently written and at its most compelling, with the characters and mysteries rivaling or even surpassing the original trilogies best. I couldn’t recommend it enough to any fans of not only Ace Attorney but any fans of the genre.

Cyberpunk 2077 is a really sad game. If this game had been given the time it deserved, then it would be up there with the likes of Red Dead Redemption 2 and the Witcher 3 in the public eye.

As I played on PC, I had far less problems than most players. I could run it at 50fps with a myriad of visual issues, but it was better than hitting 10fps indoors and crashing every time I load a new car on the map. This game is technically horrid, with a thousand glitches that break immersion and combat that begins to feel thin and janky by the endgame. 2 more years needed to be put in to make this technically work how it was intended to, and I fear this will never be the game it should've been.

What is good about Cyberpunk is incredible though. When the game works it is incredibly immersive, with every conversation coming to life in well directed fashion. The acting is mostly amazing, with stellar performances from Keanu Reeves and the supporting characters like Judy Alvarez and Panam Palmer. The female voice actor for V really brings the character to life (unlike the bland male voice).

The story of Cyberpunk is not the one that was advertised, but it truly stands out as one of the most interesting ones I've played, aside from the facts that only one ending felt satisfying to me. 2077 is a story about finding somewhere to belong, a reason to live even when you are dying inside. It's a story about making a legacy, one way or another. Each scene feels purposeful and powerful, with some brilliant sidequests that further the narrative and character arcs to a point of near perfection. It's such a shame that the open world and finer gameplay elements fall flat and the bugs break immersion, for playing this game is a hard to stomach task.

The pleasure to be found in this game is caught amongst all the trash, which makes me genuinely mad because people lump the good in with all the bad too often. The world of Night City is conceptually awesome, and the characters bring this city to life with a rich complexity; it's just a shame that when it comes down to exploring the world with your own eyes you see a man T-pose outside of his motor vehicle and then get rocket propelled towards you to his doom, exploding on impact and bringing you with him.

I am sad now.

One major benefit of this game coming out when it did is it now has a much better engine and runs extremely well, and the great music comes through extremely crisp.

Another short fantastic piece of storytelling and gaming from the ever so amazing Kan Gao. I'd heavily suggest playing To the Moon and Finding Paradise first to get the most context for certain characters within the story and the reason this story hits as hard as it does.

The game starts off a little lighthearted, but eventually descends the player into an ocean of waterworks that will remind them about the beauty of life and how much uncertainty we live through. Seriously, Kan's output in this series has been nothing short of excellent, I can't wait to see what he works on next.

Absolute masterpiece of a videogame. Pretty much flawless.

The humor is still great to this day and the co-op is super good, Story and characters are fantastic and the gameplay is so fucking good, Literally nothing wrong with this game. Every aspect is just fantastic. This honestly goes neck and neck with Minecraft for me!

I've played it twice and have the 100% and already plan on playing it a 3rd time soon 🥶



I'm not too fond of the horror genre and don't really see myself dwelling into it anytime soon either, and yet OMORI could be the best game I ever experienced.

I'll try to keep this spoiler-free but let's just say, the story is really powerful. OMORI uses tons of imagery and symbolism to express it's themes, expressions that you'll question and continue to question until the last few hours of the game, where everything you've experienced since the beginning will finally come together.

HEADSPACE is really immersive, charming, and each area has its own unique personality.

The artstyle, music, and horror elements are fantastic and some of the best I've seen in a video game.

The combat even though it's simple and easy, it still has enough depth to make it strategic and fun.

OMORI's final moments were perfect, the ending was brutal but it was also satisfying to the point I started to tear up as soon as the credits started to roll.

I could continue babbling but I'll just wrap this up by saying I greatly enjoyed my time with OMORI and believe this is something everyone should at least try once.

A creepy 2D horror title with an interesting setting.

Detention is made by a Taiwanese developer Red candle Games. Set there in the 1960's during a period of Martial law Detention has an interesting back drop as the game explores, fear, guilt and betrayal during this time period.

It's an engrossing and atmospheric title. It plays as a 2D horror adventure game with some puzzles mixed in. The art is excellent and gives the game just the right kind of spooky atmosphere and is genuinely disturbing at times. The story is really where the game shines though ever pushing towards a seemingly inescapable tragedy. Bleak and interesting and also encouraged me to look more into Taiwan's history and culture. I would score it well just for that alone.


+ Fantastic art and atmosphere.
+ Genuinely creepy at times.
+ Interesting story and setting.

Masterpiece. As far as I'm concerned, it's the best game Bethesda has ever published. Obisdian took the base that BGS created with Fallout 3 and made an outstandingly written open-world RPG with lots of memorable story moments. Lots of things to do and choices to make.

An absolute masterwork and an unforgettable, inimitable experience. If you're reading this, stop. Just go play it and see for yourself.

The Artful Escape is a coming of age space opera about being true to yourself that is also a complete audiovisual treat. The story is simultaneously simple and over the top but remains well written throughout and it's also nice to see an Annapurna game with a star studded cast have more to work with than previous attempts this year, fitting in more naturally with solid performances and not overshadowing the game itself.

Outside of some light platforming and Simon Says sections there isn't a whole lot in terms of challenge, but for me the lack of a challenge is actually a benefit to the whole, tying in with a theme about playing what you want to play in the way you want to play it.

The slick animations and vivid, colourful landscapes certainly help with this as does an absolutely killer soundtrack, from folksy beginnings to full-on electrifying Bill & Ted-esque solos. Another boon is having a dedicated button in each level to shred your guitar along with the background music of each environment you visit, something which never got old.