31 reviews liked by LeoDroid


Adoro este remake de Metroid 1, especialmente pela parte estendida onde a Samus tem que sobreviver no stealth. Fiquei pensando em como isso deve ter influenciado Metroid Dread.

This review contains spoilers

Sonic Frontiers came out and everyone was like "It's a bit flawed, but really good!". To me it was kinda "It's pretty fun, but kind of mid".

Sonic Superstars came out and everyone was like "It's pretty fun, but kind of mid". To me it's more "It's a bit flawed, but really good!"

For real, the things I heard the most complaints about were the physics and the bosses. The physics were actually completely fine to me, with one minor exception I'll get to later. Bosses were hit or miss. Some of them I really liked, others were a pain in the ass. The biggest issue with bosses was that they had large periods of being invulnerable, which I suppose was to make the avatar emerald power not able to insta-win boss fights. But what that means is the more you have to replay a boss, the more frustrating it becomes. I think as long as you can do a boss in one or two attempts, they were mostly engaging and way more creative than the Genesis-era bosses.

I've always thought Sonic was much more interesting with its level themes than say Mario. So many great selection of brand new levels, some of which take inspiration from some classic Sonic staples like casinos, but many felt completely original.

The fact you unlock a new power with each emerald unlocked is a great way to make collecting them more fun, and gives purpose to each individual one whereas before they were an all or nothing kind of thing. The powers aren't all equal, like there's one that only works in water which is fantastic for one stage, but pretty useless on any other stage. I never found much use for the vine power. But the avatar power, and the rocket powers were incredibly good for the boss fights and general platforming respectively.

Once you beat the game you unlock a new character, which always a nice reward. Trip has her own unique super form too. It's not just a faster, invincible version of herself; Trip turns into a golden dragon that can fly freely through the stage. That sounds absolutely incredible, the problem is this dragon controls like utter shit. I swear to God it is so unresponsive, and it just gets stuck on the floor sometimes so you have to jump to get her off it. She can breath fire but it's range is so pathetic that you're better off just slamming your invincible body into everything instead. I can't believe they gave you a post-game super form that can fly and breath fire and it's literally worse than using the basic characters.

Unlocking Trip also unlocks "Trip's Story", which is just the whole game again except the levels are slightly altered to be harder with sections designed around her wall-sticking abilities, and bosses take a few more hits. There's also a brand new final boss for her which is utter bullshit, takes 5+ minutes to complete and has multiple OHKO attacks no matter how many rings you have.

I wouldn't mind Trip's story too much, but she's also playable in the basic main game after beating the story, so it's like "Here's a brand new mode! Levels are a bit harder, and you're limited to only one character that you can already use in the main game anyway". If you wanted a hard mode that's fine, but I feel like you could have either made Trip exclusive to this mode, or made all characters playable in hard mode, doing it this way just feels messy to me.

Beating Trip's story unlocks the true ultra final boss. The obligatory Super Sonic boss. It has probably the tighest ring limit of any Super Sonic boss in the series. There are entire phases of this boss fight where the boss can't be hit, but it still tries to attack you...but you are invincible because you are Super Sonic. So you literally have zero reason to ever dodge anything in these phases. It's very weirdly designed. It's full of RNG since you have to collect rings that fall from the sky, and sometimes Sonic's friends will show up to offer more rings, but there doesn't seem to be any rhyme or reason to when they show up, and sometimes they pop up just as the boss enters a new attack phase which shifts the camera, and when that happens Sonic's friend will just disappear...

So a few BS post-game stuff aside, I think it's a really great Sonic adventure. I feel like if this came out before Sonic 4 it would have been seen as absolutely incredible and a true successor to S3&K. Coming out after 4 and before Mania would have probably made it look like "Finally a good return to form for 2D Sonic after the mess of Sonic 4". But coming out after Mania, not to mention other iterations of classic Sonic in games like Generations, it's just, yeah it's a good game, but 2D Sonic has already had a few good games in not-too-distance past so it doesn't stand out as much.

The multiplayer mode seemed like short bursts of fun I wouldn't spend long on, but the game didn't even let me try since matchmaking is literally dead. I went into 3 games and each one was just full of bots. This makes not only multiplayer pointless, but even some elements of single player since the medals you can collect in bonus stages, or in hidden areas, serve only to buy customisation for your multiplayer avatar. There is one boss fight that uses your multiplayer avatar though, so I gotta admit that as a really cool surprise - you can pretty much customisation the appearance of an entire boss.

The game in the current state feels like a prototype. Even putting aside the performance issues, it feels like they created a system but struggled to create a compelling structure around it.

There is some good though, as with other Forza games driving feels really good, and the Rivals (time trial) mode is a great step up from the Horizon games at least.

The car experience and car point system is not inherently bad in my opinion, but the Builders Cup mode, what is basically the campaign, just doesn't really work with the system. If you start on a fresh car it feels like you don't earn enough levels or points to really build your car, and if you start with a leveled up car, the practice rounds are basically useless. I think they need a big revamp of the system to actually make you feel like you are building the car, and to make practice feel interesting. I would prefer more of a qualifier than the practice and I also dislike the "challenge the grid" system.

I don't care about online multiplayer, but I generally enjoy spending time in Rivals, the Builders Cup is not a great career mode and the game needs some big fixes on PC. I think the game can be OK in a few months, but it will take a lot of effort to make it great.

Cocoon is a beautifully weird adventure with nice puzzles but most importantly, it knows when to show off and make an impact.

Overall I don't think the game is particularly challenging if you are used to puzzle games, but the ideas are certainly unique, and the presentation makes sure the moment something cool happens you can feel the surprise.

There is one mechanic (the purple orb) that feels a bit disconnected from the whole, but it was still cool in the section it happens. The boss fights were very fun and also have their own unique ideas. Overall, a really wonderful journey.

As the name implies, a short but sweet story with light puzzles. Not much to add, if you enjoy the premise it is a great two hours of going around helping cute animals.

After being mostly disappointed with Runner 3, this return to roots was everything I wanted from the Bit.Trip Runner franchise.

Even though it is described as a remake of the original, it feels to me a bit more than that. They incorporated some concepts that were cut and basically created brand new levels for the game, it feels pretty new even if the visuals are mostly a reimagination of the setting.

The original levels are still recreated as bonus levels, and there are some more original levels based on other games of the Bit.Trip series. There is also a level creator but I haven't explored that side too much, I'm certain there will be great and then not so great levels.

I didn't expect much, but I ended up loving it. It feels like the sequel I wanted after 2, even if it is not all brand new and shiny.

This one is hard to review. It is probably one of the best farming games I played, but at the same time it sabotages itself in multiple ways.

Most notable of all, if you are interested in characters and relationships in these games, this one is not for you. Characters barely have unique dialogue, they repeat some tips constantly, it is clear the budget went to other aspects of the game. It hurts more because some characters are really lovely designed, but there isn't really much to this aspect.

The farming stuff is really well done, and the crafting related systems are also greatly incorporated in your daily routine. The flower breeding is one of my favorite features, and it is rewarding to get new dyes after collecting a variety of species.

I think the game does stumble a bit at the start, focusing too much on the first dungeon, before truly opening up possibilities for the player. But after that I felt the pace at which I got to explore new stuff was great, and getting more magical stuff mixed in help bring out the uniqueness of the game.

I feel like while the game can be a lot of fun, it might be more fun a few months from now. At the moment I think the game is good, but it really needs some fixes and tweaks to become great, and it has the potential to be really great, it just needs an extra push.

[Note: I played it all solo and don't have much insight about the multiplayer features, but it was still great playing alone]

I'm more of an old school Zelda fan, Breath of the Wild didn't win me over much, and I'm not sure I prefer this over classic, but Tears of the Kingdom has been an incredible experience, even if shrines and durability are still really not my thing.

I think with just a few tweaks, Tears managed to open so many possibilities on its sandbox that shrines don't carry the burden of being one of the few interesting things to pursue in the world. Caves and the sky islands provide other diversions with their own unique rewards, it feels like I have more to experiment and distract myself.

When it comes to items, fusing increases your stockpile of good weapons and make durability less of an issue. The same is true to arrows which are now more plentiful and can be charged with multiple functions through fusing simple items. Building with ultrahand provides a lot of interesting uses for puzzles, and allow for an even higher degree of player experimentation.

Without being too spoilery, I enjoy the main setpieces in this game better than the Divine Beasts, I still think they are far from rivaling good classic dungeons, but multiple factors certain elevate them in my perspective. As for the shrines they are really my main disappointment in this game, it feels like they never leave the "tutorial" territory. Exploration is by far the most interesting aspect in this new era of Zelda, these puzzles in shrines feel like a relic of a past that doesn't have a place here, not at this quantity and quality at least.

Tears of the Kingdom feels like an upgrade to Breath of the Wild ideas in most every front, from progression to gameplay systems. It is the new style of game Zelda is now, with a more robust understanding of what makes it interesting. It is an outstanding technical achievement not only for making this run on Switch, but for having so many complex systems interact with each other. I think for all these elements coming together, it certainly deserves to be called a masterpiece.

The best description I can give to Trials of Mana is: it's alright. It plays alright, it looks alright, nothing really stands out, for better or for worse.

I think most importantly, this is still an SNES game, just with a new 3D shell. I think playing it with this in mind you can enjoy it more, but even still, I think the systems here are not as great as other older RPGs.

There is also some confusing things like when you save a mana spirit and the game says you unlock their power, but in reality you'll only have mana powers way later when you can change classes for the first time.

Progression for classes, items and skills also don't feel exciting. I can't say for sure because I haven't played the original, but it feels like sticking too much to the source material might have prevented this remake from reaching its full potential.

Deranged puzzles, high-stakes item management, endless locked doors, strategically burning bodies. Signalis definitely feels like Resident Evil 1 survival horror. Cryptic story gives Evangelion at times. I LOVED this game. May be my 2022 fave. Everyone check it out