Bio
This backlog is a hydra please help me
Personal Ratings
1★
5★

Badges


Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

Noticed

Gained 3+ followers

Favorite Games

Persona 4 Golden
Persona 4 Golden
Bravely Default
Bravely Default
Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door
The Legend of Heroes: Trails to Azure
The Legend of Heroes: Trails to Azure
13 Sentinels: Aegis Rim
13 Sentinels: Aegis Rim

073

Total Games Played

000

Played in 2023

000

Games Backloggd


Recently Played See More

AI: The Somnium Files
AI: The Somnium Files

Dec 29

Chained Echoes
Chained Echoes

Dec 26

Halo: Reach
Halo: Reach

Dec 18

Pokémon Violet
Pokémon Violet

Nov 22

Katamari Damacy Reroll
Katamari Damacy Reroll

Nov 18

Recently Reviewed See More

Uchikoshi does it again folks. Although it's tamer than Zero Escape, AI manages to have a fun murder mystery narrative and keeps the charms of Uchikoshi's previous works. I wasn't too sure what to think going in, and even for the first few hours I was left wondering how the story would unfold mechanically due to his previous works. Once I hit the first locked route forward and saw the timeline, I remembered who made this game. Never7, Ever17, Zero Escape, this man NEEDS sci-fi and timeline shenanigans in his games or else he'll explode, I swear.
Anyway, lots of small graphical glitches in my playthrough, but nothing major. Artstyle is alright? Voice acting is surprisingly great, but the script is just alright. Characters are hit or miss as well. Might be a consequence of the writing, but some characters are engaging, and others are just tolerable at best. Overall, the narrative has cool ideas but leaves a lot on the table by the end of it, and I wish there was more done.
The puzzle segments are a similar to Zero Escape but with their own twist due to the time mechanic involved and the wacky dreamscapes you're in. Had fun with them for sure, but again feels like there could be more meat and potatoes in this narrative heavy game. The quick time & detective minigame-esque portions helped though.
Overall, weaker than Zero Escape but interesting enough to give me a good time and have me eyeballing the sequel. Felt like this could be better executed, but after Zero Time Dilemma I'm just happy Uchikoshi could make more games.

Solid turn-based RPG. The overall mechanics of the game are well polished, from slight job-system pieces to free form skill selection to build your party. All battles end with HP & TP fully replenished which lets the combat shine more on tactics instead of conserving resources over long stretches. Some fights were a little odd/frustrating, but overall great system.
Music is good (will need to recheck the soundtrack later to get the most memorable tracks), art is good, and overall execution is good. The story felt slow in the first third, started getting interesting after that, and then stumbled a bit in the very last few minutes of the game for me. I think some things needed more 'identity' overall to stand out for me. That being said, cool concepts and mechanics abound in this game. Absolutely worth grabbing if you need a simple one-off RPG that harkens back to the classics while maintaining a modern polish.

Another fun halo game. Combat is good as usual, level design is good but doesn't quite hit for me like some of the originals. Could just be the nostalgia in me talking, though. Noble Team is a cool squad, wish they got more development and moments to shine. Overall story is rad, but again needed a bit more oomph for me. Still, absolutely worth playing. MCC is a great deal to enjoy Halo.