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Lickiwrath commented on seymourflux's list Green hair characters appreciation
Caroline from stardew valley

1 day ago


Lickiwrath commented on cheeriersandals's review of EarthBound
Earthbound is delightful. What's your highlight so far?

1 day ago



Lickiwrath commented on kmskaine's review of EarthBound
What do you mean by rng? Are you talking about how common enemies spawn in dungeons?

1 day ago


Lickiwrath commented on Jojo07's review of Sonic Colors
I love the ost, my personal favorite sonic soundtrack. I think what I always remember about the game and why I like it so much is the setting & aesthetic. Dr. Eggman's Incredible Interstellar Amusement Park is so creative and memorable, I love it

1 day ago



Lickiwrath commented on rymecity's review of Kingdom Hearts 3D: Dream Drop Distance
Definitely not the series' best bosses. Some definite cool ones, especially towards the end, but the early & mid game bosses I think are where the drop mechanic is at its worst.

What difficulty did you play on? Imo all the non-numbered games should be experienced on normal difficulty because, while I like the combat system in almost every game, the non-numbered games don't have complex enough systems to make overcoming tough fights feel rewarding.

1 day ago







Lickiwrath finished Castlevania: Rondo of Blood
If nothing else, the atmosphere is second to none. The intro cutscene spoken entirely in German(?), the chilling choral piece accompanying the main menu, the BADASS opening with Richter fighting Death on horseback, the effects of the turbo-grafx 16, the rockin soundtrack, the cutscenes (dated as they are) as far back as 1993, the almost comic book presentation. Come ON, man! I don't know if I'd go so far as to say that its atmosphere is what's kept classic Castlevania relevant, but I would say that you'd be hard pressed to find another game of this era so atmospherically impressive and immersive.

And the central gimmick (for lack of a better term) of this game, with unlockable alternate stages, putting an emphasis on secrets both in visuals and level design, and generally diverting away from bottomless pits, is SUCH a good direction, and feels ahead of its time. And even cooler is the secret moves and ultimate attacks between Richter and Maria and the subweapons. This game is so fucking COOL!

All of this to say, it's so PAINFUL to see how it's held back by unnecessarily restricted controls. In a post Super Castlevania IV world, why in the world can Richter only whip directly in front of him!? Why can you only sort-of manipulate your direction in mid-air?!?! Why, for the love of Dracula, do you get so few I-frames after being hit?!?!?! These archaic, sloppy choices clash so hard with a game that feels like it's going even further than its contemporaries could ever dream of. This feels like it was supposed to be the magnum opus of the series, and many people do consider it that. It's the perfect difficulty, made arbitrarily frustrating due to Richter's lacking mobility and offensive capability. Maria is a godsend, I exclusively used her once she was unlocked, because sometimes this game just isn't fun with Richter.

I will likely warm up more to this game with time and retrospection. It still captures the elation of victory that Castlevania does so well, and I think this series deserves to be remembered because of that. And the atmosphere, again, can't be praised enough. But until Dracula returns, this game sits at the bottom of my Castlevania totem pole. Wie tragisch.

4 days ago


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