Bio

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Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Adored

Gained 300+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page

GOTY '22

Participated in the 2022 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

Popular

Gained 15+ followers

Donor

Liked 50+ reviews / lists

3 Years of Service

Being part of the Backloggd community for 3 years

Loved

Gained 100+ total review likes

Gamer

Played 250+ games

Well Written

Gained 10+ likes on a single review

GOTY '21

Participated in the 2021 Game of the Year Event

N00b

Played 100+ games

Liked

Gained 10+ total review likes

Noticed

Gained 3+ followers

On Schedule

Journaled games once a day for a week straight

Favorite Games

Metal Gear Solid
Metal Gear Solid
Metroid Prime
Metroid Prime
Super Mario Galaxy 2
Super Mario Galaxy 2
Donkey Kong Country: Tropical Freeze
Donkey Kong Country: Tropical Freeze
Doom
Doom

332

Total Games Played

012

Played in 2024

000

Games Backloggd


Recently Played See More

Hebereke: Enjoy Edition
Hebereke: Enjoy Edition

Apr 15

Sugoi Hebereke
Sugoi Hebereke

Apr 12

GoldenEye 007
GoldenEye 007

Mar 29

Super Mario Odyssey
Super Mario Odyssey

Mar 13

Frogun
Frogun

Mar 07

Recently Reviewed See More

I love Ufouria/Hebereke and I'm glad to play it again, genuinely one of the best NES games for my money. This is a truly bizarre port though, the way they quietly dropped it with no fanfare on a random day while overshadowed by its own sequel? The fact that they wrote a whole new translation with the original Japanese character designs intact, but you only see it via screenshots that you unlock and access via a menu?? It's kind of fitting that it is as strange a port as Ufouria itself is a game. Really excited to play the sequel, waiting on the physical release to pick it up even though it's readily available right now, but I'll be there day one.

Selected Jennifer/Gil, did a kick that was occasionally a spinning butt smash, threw in an occasional flying drop kick. Learned how to spit up explosives in the last two fights. At no point did I ever really know what was going on here, I love Ufouria/Hebereke.

The epitome of Keep It Simple, Stupid. Absolutely rules when you can focus on run and gun FPS mayhem... where it falters is when it tries more complex objectives, many of which end up obscure and unreadable without either looking them up or simply having prior knowledge from spending way too much time with it back in the 90s. The game will often not do much of anything to communicate how you're intended to complete some of these objectives (or in some cases even identify what they actually are), and doesn't really have a way to without spelling it out entirely and ruining the exploration. This, combined with some questionable level design, can make the game needlessly frustrating from time to time. Control on anything above Agent? Those turrets are absolute misery, it becomes a truly godawful level. Caverns, the most linear and basic level in the game, will be the easiest thing to run until the very end where horribly placed inept (or seemingly suicidal) enemies at the end regularly throw a grenade at you that they almost always manage to blow themselves and the radio up with. Most of the levels are fun to play through, but some of these little moments just hamper an otherwise very enjoyable game.

What's most impressive to me is that it is a hell of an adaptation of the movie. Watched the movie for the first time two or three years ago, and it makes it very easy to appreciate the care the game took in adapting the various locales and setpieces... it's an achievement by Rare just how authentic it feels to its source. I watched the movie 25ish years after playing the game and could identify almost everything as a discrete moment from the game. Even with N64 graphics, you can identify things with ease, it's insanely readable and shows the care that Rare handled this with. Excellent work.