Lightningboalt
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GOTY '23
Participated in the 2023 Game of the Year Event
Adored
Gained 300+ total review likes
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GOTY '22
Participated in the 2022 Game of the Year Event
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3 Years of Service
Being part of the Backloggd community for 3 years
Loved
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Gamer
Played 250+ games
Well Written
Gained 10+ likes on a single review
GOTY '21
Participated in the 2021 Game of the Year Event
N00b
Played 100+ games
Liked
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On Schedule
Journaled games once a day for a week straight
Favorite Games
332
Total Games Played
012
Played in 2024
000
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I love Ufouria/Hebereke and I'm glad to play it again, genuinely one of the best NES games for my money. This is a truly bizarre port though, the way they quietly dropped it with no fanfare on a random day while overshadowed by its own sequel? The fact that they wrote a whole new translation with the original Japanese character designs intact, but you only see it via screenshots that you unlock and access via a menu?? It's kind of fitting that it is as strange a port as Ufouria itself is a game. Really excited to play the sequel, waiting on the physical release to pick it up even though it's readily available right now, but I'll be there day one.
Selected Jennifer/Gil, did a kick that was occasionally a spinning butt smash, threw in an occasional flying drop kick. Learned how to spit up explosives in the last two fights. At no point did I ever really know what was going on here, I love Ufouria/Hebereke.
The epitome of Keep It Simple, Stupid. Absolutely rules when you can focus on run and gun FPS mayhem... where it falters is when it tries more complex objectives, many of which end up obscure and unreadable without either looking them up or simply having prior knowledge from spending way too much time with it back in the 90s. The game will often not do much of anything to communicate how you're intended to complete some of these objectives (or in some cases even identify what they actually are), and doesn't really have a way to without spelling it out entirely and ruining the exploration. This, combined with some questionable level design, can make the game needlessly frustrating from time to time. Control on anything above Agent? Those turrets are absolute misery, it becomes a truly godawful level. Caverns, the most linear and basic level in the game, will be the easiest thing to run until the very end where horribly placed inept (or seemingly suicidal) enemies at the end regularly throw a grenade at you that they almost always manage to blow themselves and the radio up with. Most of the levels are fun to play through, but some of these little moments just hamper an otherwise very enjoyable game.
What's most impressive to me is that it is a hell of an adaptation of the movie. Watched the movie for the first time two or three years ago, and it makes it very easy to appreciate the care the game took in adapting the various locales and setpieces... it's an achievement by Rare just how authentic it feels to its source. I watched the movie 25ish years after playing the game and could identify almost everything as a discrete moment from the game. Even with N64 graphics, you can identify things with ease, it's insanely readable and shows the care that Rare handled this with. Excellent work.
What's most impressive to me is that it is a hell of an adaptation of the movie. Watched the movie for the first time two or three years ago, and it makes it very easy to appreciate the care the game took in adapting the various locales and setpieces... it's an achievement by Rare just how authentic it feels to its source. I watched the movie 25ish years after playing the game and could identify almost everything as a discrete moment from the game. Even with N64 graphics, you can identify things with ease, it's insanely readable and shows the care that Rare handled this with. Excellent work.