Bio
power in middery
Personal Ratings
1★
5★

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Popular

Gained 15+ followers

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Mentioned by another user

Loved

Gained 100+ total review likes

Donor

Liked 50+ reviews / lists

GOTY '23

Participated in the 2023 Game of the Year Event

1 Years of Service

Being part of the Backloggd community for 1 year

Elite Gamer

Played 500+ games

Roadtrip

Voted for at least 3 features on the roadmap

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Journaled games at least 15 days a month over a year

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Played 250+ games

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Journaled games once a day for a month straight

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Created 10+ public lists

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Created a list folder with 5+ lists

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Gained 10+ likes on a single review

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Become mutual friends with at least 3 others

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Journaled games once a day for a week straight

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Played 100+ games

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Gained 10+ total review likes

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Gained 3+ followers

Busy Day

Journaled 5+ games in a single day

Shreked

Found the secret ogre page

GOTY '22

Participated in the 2022 Game of the Year Event

Favorite Games

Cave Story+
Cave Story+
CrossCode
CrossCode
No More Heroes
No More Heroes
Team Fortress 2
Team Fortress 2
Danganronpa Another Episode: Ultra Despair Girls
Danganronpa Another Episode: Ultra Despair Girls

817

Total Games Played

039

Played in 2024

023

Games Backloggd


Recently Played See More

LunarLux
LunarLux

Mar 27

River City Girls 2
River City Girls 2

Mar 26

Sayonara Wild Hearts
Sayonara Wild Hearts

Mar 23

Superliminal
Superliminal

Mar 23

Red Line
Red Line

Mar 21

Recently Reviewed See More

When I was a kid and my brother first showed me the "Museum of Simulation Technology" demo, my thoughts were essentially "wow! this is really impressive! but could this concept actually be taken any further?"
10 or so years later I found out the answer was no!

While the central mechanic remains impressive and unique, the majority of puzzles in the game don't build on it in any meaningful way. It gets to the point that many puzzles have what is essentially the same solution of "make a thing big to jump somewhere high".
Seemingly in an attempt to compensate for this, the developers added more mechanics, but these never interact with the perspective scaling or each other; coming off instead like something that was added for mere gameplay variety instead of making more complex puzzles.
There's also something in the game resembling a story which also feels tacked on. It's it's unclever, unnecessary, it's un-not-on-the-nose.
It still feels like a tech demo, only this time it's stretched out to the length of a short game.

really the only part that hasn't aged well is the usage of "doggo"

really creative puzzles
more puzzle games should do the thing it does where the endgame puzzles aren't harder, but sillier