To love Advance Wars is to embrace its jagged edges, to celebrate the insanity of imbalance and rubber banding in a game about "strategy" and "thinking". Intelligent systems realized this for Dual Strike, and broke every rule imaginable.

Double turns?
Yup.

Switching between CO's in order to cancel out any resemblance of drawbacks they may have once had?
Booyah

Giving characters skills so that the imbalance is extenuating beyond the point of no return?
Yaaaas

It's a busted mess that turns the PvE section into a challenge to see how badly you can break every rule. Missions end with 50 units that you only payed for a quarter of, as you slowly cover the AIs screen til there's nowhere left for them to build.

I have not played PvP and for all I could know that may bend the rules too much into unfun territory, but as far as PvE goes its an orchestrated mess that leaves an impeccable impression.

Reviewed on Feb 03, 2022


Comments