LynchReborn
Bio
Picky gamer.
Wrestling Nerd.
Follow my shit takes <3
Twitter: @LynchReborn
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Voted for at least 3 features on the roadmap
1 Years of Service
Being part of the Backloggd community for 1 year
On Schedule
Journaled games once a day for a week straight
GOTY '21
Participated in the 2021 Game of the Year Event
Favorite Games
073
Total Games Played
001
Played in 2023
000
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Unfortunately, despite being a streamlined entry into the 3D Platforming space, it's still very frustrating for an autistic gamer, and the controls just do not flow as smooth as they should.
The environments and tech are all really well done, though, and it's a must-grab for hardcore spongebob fans.
Only completed 3 worlds before I shelved it.
This review contains spoilers
"Perhaps I treated you too harshly.."
In 2017, I tried Arkham Knight on Game Pass... I really wanted to like it on my Xbox. I just...couldn't. This game was horrible to me when it was available back then. I got up to the ACE Chemicals level and decided that was enough and that this game was an embarrassment to the Batman franchise...However...
After beating Origins in December on PC, I decided to do an Arkham Replay, and after beating City again, I said "fuck it", time to play Knight on PC. I bought a code on G2A for 4$ and went to work, and honestly? I ended up loving the game this time.
The story is way better than I give it credit for, and even though it does a poor job of relaying it's core lore through dialogue and the story structure alone, the underlying narrative it about a Batman struggling to accept the death of The Joker and being infected by Joker Toxin from City. Throughout the game, a "ghost" of The Joker haunts Batman, and taunts him about the current story events. However, one of my favorite things about this game is that Batman NEVER once acknowledges the Joker. Ever. He fights off the thoughts by not acknowledging them, and I think that was a brilliant way to portray the struggle Bruce is going through.
The Combat is the best the series has ever seen. Straight up. The smoothness and radius of the free-flow combat system is far improved from the last entry -- Arkham City, and provides a genuine thrill with the addition of Fear Takedowns, a multi-enemy takedown that scares the shit out of them, a true feeling of a brutal Batman whose done with everything.
While the villain being Jason Todd wasn't a huge twist, I did feel it brought the core feeling of the Red Hood story to the game, which was unfortunately covered up by making it half a Scarecrow villain story which starts to drag in certain areas.
I enjoyed all the side missions -- with the exception of Riddler's Revenge -- and got them all finished before the main campaign, to have a true feeling of being The Batman and cleaning up Gotham in my last triumphant attempt to save the city.
Overall, Arkham Knight is mad slept on, not just by me, but dozens of people who need to revisit it.
While Marvel's Midnight Suns is one of the absolute greatest Marvel Squad RPGs ever created in scope and ambition, the PC port is plagued with terrible optimization, leading to total crashes frequently in story cutscenes. After my 15th crash, I decided it was no longer worth it to finish the story, but everything about the game is superb. I recommend getting it on console for maximum compatibility with your hardware, but even that version has the occasional crash.
The team interactions and friendship building is possibly the best interaction with a team since the Mass Effect series, and role playing as the Hunter is a genuinely fun experience for the player, being able to shape this character from top to bottom.
The combat is classic Firaxis, although the addition of cards does indeed get irritating. Sometimes it feels more like a burden than a great addition, and a long-time Firaxis player has to wonder if the original XCOM system of having set attacks wouldve gone over better with the casual audience crowd.