ML22
Bio
Longtime Letterboxd user who's been looking for a video game equivalent, and look what I found. Now I get to be a know-it-all on two websites.
Longtime Letterboxd user who's been looking for a video game equivalent, and look what I found. Now I get to be a know-it-all on two websites.
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Donor
Liked 50+ reviews / lists
Favorite Games
070
Total Games Played
000
Played in 2024
000
Games Backloggd
Recently Played See More
Recently Reviewed See More
A very solid experience that didn't overstay its welcome and didn't feel like it was wasting my time. I always appreciate a game that knows exactly when to raise the stakes and when to come to its conclusion.
At times the game felt like a demo for how future games could look. It is beyond stunning to look at on my PS5 and from the graphical point of view feels like the future of where games can go.
Perhaps my favourite thing about the game is the thing I was a bit apprehensive about, namely how parkour is handled. Having jumping and climbing be totally relegated to button prompts sounded limiting, but in reality traversing the game felt smooth and eloquent. I never felt with its traversing that I was being fucked over by bad gameplay.
I won't go higher than 4 stars because whilst there's nothing particularly wrong with the game I cannot say it's a game that's gonna stick with me long term and will probably never play again. Again, the game feels almost more a promise for what future games can and will look like and while there was nothing bad about the gameplay there was nothing exceptionally great about it either. It is still however incredibly solid and worth a look at.
At times the game felt like a demo for how future games could look. It is beyond stunning to look at on my PS5 and from the graphical point of view feels like the future of where games can go.
Perhaps my favourite thing about the game is the thing I was a bit apprehensive about, namely how parkour is handled. Having jumping and climbing be totally relegated to button prompts sounded limiting, but in reality traversing the game felt smooth and eloquent. I never felt with its traversing that I was being fucked over by bad gameplay.
I won't go higher than 4 stars because whilst there's nothing particularly wrong with the game I cannot say it's a game that's gonna stick with me long term and will probably never play again. Again, the game feels almost more a promise for what future games can and will look like and while there was nothing bad about the gameplay there was nothing exceptionally great about it either. It is still however incredibly solid and worth a look at.
Completed today. Like every Soulsborne game I was very ready to finish the game and was speeding right to the ending, but the overall experience was truly outstanding. Going open world can be a big mistake for a lot of video game series but of course From Software managed to make it work.
When you break the game down it absolutely does have a lot of repetitive combat, but like Breath of the Wild it hides this by not littering the games map with objectives and forcing the player to actively explore your surroundings to find the cool stuff. Heck, I think this game does a better job at hiding its repeating content better than BOTW. It truly feels like a living, breathing world unlike any other.
I knock half a star off because for me the difficulty spike in the final few bosses tainted the experience a little bit. I'll freely admit to not being the best gamer so take this with a grain of salt, but having to rely on co-op summons at the end did take a little bit of the feeling of accomplishment at the end. There's absolutely nothing wrong with co-op summons - they're there for a reason - but truthfully I'd rather not had to use them.
Still, a truly marvelous experience. Dunno if it's my favourite SoulsBorne game but it's most likely the best.
When you break the game down it absolutely does have a lot of repetitive combat, but like Breath of the Wild it hides this by not littering the games map with objectives and forcing the player to actively explore your surroundings to find the cool stuff. Heck, I think this game does a better job at hiding its repeating content better than BOTW. It truly feels like a living, breathing world unlike any other.
I knock half a star off because for me the difficulty spike in the final few bosses tainted the experience a little bit. I'll freely admit to not being the best gamer so take this with a grain of salt, but having to rely on co-op summons at the end did take a little bit of the feeling of accomplishment at the end. There's absolutely nothing wrong with co-op summons - they're there for a reason - but truthfully I'd rather not had to use them.
Still, a truly marvelous experience. Dunno if it's my favourite SoulsBorne game but it's most likely the best.