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Personal Ratings
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5★

Badges


Gamer

Played 250+ games

2 Years of Service

Being part of the Backloggd community for 2 years

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

N00b

Played 100+ games

Favorite Games

Elden Ring
Elden Ring
Dark Souls
Dark Souls
God Hand
God Hand
13 Sentinels: Aegis Rim
13 Sentinels: Aegis Rim
Xenoblade Chronicles
Xenoblade Chronicles

252

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Played See More

Castlevania: Symphony of the Night
Castlevania: Symphony of the Night

Oct 30

Judgment
Judgment

Oct 25

13 Sentinels: Aegis Rim
13 Sentinels: Aegis Rim

Jun 14

Omori
Omori

Jun 06

Elden Ring
Elden Ring

Mar 24

Recently Reviewed See More

Prime example of a flawed masterpiece. Symphony has a lot of bloat that isn't quite as present in other hallmarks of the genre. The game's arguably complex to a fault, and it's full of unnecessary stuff. 95% of the gear you acquire will end up serving no purpose but to clutter your inventory, the long & linear hallways offer little variety in challenge and make backtracking a bit of a chore, a good amount of the abilities you obtain only have fringe use-cases that are only useful in one or two rooms of the entire castle, magic spells and familiars are kind of useless - you get the idea.

All that said, something being "unnecessary" (in terms of not acting as a meaningful addition to the overall game) doesn't preclude something from being entertaining as hell, and Symphony triumphantly fights through the aforementioned bloat to carve out a space as a game that few others can compete with when it comes to the sheer sense of wonder and sense of discovery that it has. A lot of the weird edge case equipment and goofy joke items and obscure secret rooms merely exist just to reward someone who's clever enough to snuff out and experiment with the game's outer limits. Few other 2D games do so well at creating those incentives and going beyond a bunch of mandatory and bonus upgrades. The spinning bookshelf in the library, the chapel ghosts, the clock tower statues, the dark spike room... Not everything was important, and it sure could have used some more balance, but the way in which SOTN simply & ambitiously just provides more is extremely admirable and set new benchmarks for what all metroidvania games could provide. The effects of which are still easily felt in similar games coming out today, and for the better.