Oh, wow. The draw is in the aesthetics, naturally (Peppino is a wonderfully expressive character, there's precisely the right amount of farcical energy in the MS Paint-esque art style, and "It's Pizza Time" is never not hype), but the real strength is in game feel. Easy enough to clear casually, challenging to master, with lots of steps of incremental growth throughout (there's a great skill pipeline from A- to S- to P-ranking a level). The game is constantly experimenting and reinventing itself, and just when you think you have a feel on what the game is going to be, it introduces something brand new. But its myriad systems never feel at odds with one another, just like a natural expression of the core gameplay loop through different modes.

One of those games where there's so much more untapped potential to it, but I almost don't want to see a mod scene develop because it would make every individual level in the core game a little less special.

Reviewed on Mar 11, 2023


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