Madmagican
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Fire Emblem meets Tactics Ogre aesthetically and atmospherically, but battles are played out with movement and FFXII’s gambit system to decide who wins the fight. You also get to program 3x2 grids of with characters, skills, and equipment to bend the odds of a battle in your favor while balancing classes that each have their unique strengths and weaknesses.
It also lets you run around the world instead of doing an overhead dot-map automatically moving you from point A to B and collect items and free/upgrade towns and cities.
It’s the most modern tactics game I’ve ever played and removed all the slow grid selection of moving in a fire emblem or, FFT, or Tactics Ogre.
The story is fine, but it’s not why I put 24 hours into it on opening weekend.
It also lets you run around the world instead of doing an overhead dot-map automatically moving you from point A to B and collect items and free/upgrade towns and cities.
It’s the most modern tactics game I’ve ever played and removed all the slow grid selection of moving in a fire emblem or, FFT, or Tactics Ogre.
The story is fine, but it’s not why I put 24 hours into it on opening weekend.
Played through it in one with a friend.
13 good escape rooms stung together, but some of the combinations for the locks were easy to brute force. Didn’t care much for the story, but it was cool to play through escape rooms that weren’t confined to one room or have hazards.
It’s a good game if you like escape rooms, and beatable in one sitting.
13 good escape rooms stung together, but some of the combinations for the locks were easy to brute force. Didn’t care much for the story, but it was cool to play through escape rooms that weren’t confined to one room or have hazards.
It’s a good game if you like escape rooms, and beatable in one sitting.