Mancheg00bfusc8r
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Gained 300+ total review likes
Gone Gold
Received 5+ likes on a review while featured on the front page
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Well Written
Gained 10+ likes on a single review
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Found the secret ogre page
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Gamer
Played 250+ games
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3 Years of Service
Being part of the Backloggd community for 3 years
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Become mutual friends with at least 3 others
GOTY '21
Participated in the 2021 Game of the Year Event
Liked
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N00b
Played 100+ games
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Favorite Games
412
Total Games Played
020
Played in 2024
092
Games Backloggd
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Short "peaceful, relaxing" indie 2D platformer with visuals that nicely combine hand-drawn 2D backgrounds with cel-shaded 3D models. Unfortunately, the level design isn't particularly interesting, and the platforming and general control feel awfully clunky, which becomes a bigger and bigger problem as timing-based elements take greater precedence further in; this isn't exactly Celeste, to be sure, but it's frustrating in ways I can't imagine the developers intended, and is more than enough to keep me from finishing this one. try it on deep discount, maybe
I would not have thought to ask the question "what if A Short Hike were about a child running around pretending to be Link in Breath of the Wild?", but I'm sure glad the developers of Lil Gator Game did. An unbelievably charming small-scale open-world exploration game with BOTW-inspired traversal mechanics (climbing on any surface with an upgradeable stamina meter, a glider, a shield you can surf downhill on), writing that's genuinely endearing in its depiction of childhood and growing up without coming across as overly affected, and an open world that's just the right size and density for it to be fun to explore without much in the way of navigational aids. The only reason I didn't give this a perfect rating is that I occasionally wished for more mechanically involving quest design (they usually don't involve much more than talking to one character or easily collecting/smashing a nearby item) or more bespoke platforming or puzzle challenges to make full use of the traversal toolset, but those are ultimately fairly minor complaints given how delightfully compact an experience the rest of the game is.
The gameplay admittedly doesn't take full advantage of its "draw your own rail to grind on" conceit - you don't actually have that much control over the boomerang's trajectory, so in practice, you're mainly either using it as a super jump or to flip switches - but for a free game that takes maybe half an hour to complete, it's fun enough.