Gatcha game with hundreds of cool character designs + picross is a winning combination.

Base game is fantastic but this port is very typical of ports made in the early era of VR. It doesn't add any tactile interation with the world, your hands pass through everything which breaks immersion and means you don't pick up objects by grabbing them but just by pointing and pressing a button gmod physgun style. At least barebones FPS VR ports have the inherent enhancement of using and aiming a gun with your hands but the Talos Principle is a lot of walking around and moving objects so it makes playing in VR feel very redundant. The major attraction though is that the enviroments look stunning in VR.

Disappointed by the shift to an RPG style and the gutting of parkour and stealth. I approach this series from the perspective of it being a parkour 3d platformer collectathon with stealth combat missions and this game makes both aspects worse. I couldn't care less about XP or skill trees.

2017

Fun at first but it's really repetitive

Imagine playing this game and thinking Koda is a real person afterwards

My family love and hate this game

The GOAT. This game will never die

It's tetris with added seizures.
VR version was a disappointment, you'd expect the particles to fly past you but everything is completely flat. There's zero sense of presence

PS2 version is the best, you are the sim now. DS version is a totally different game

Sad that it ditched Titanfall's movement options but hey you can still SLIIIIIIIIDE