MarkerFan
Bio
Chris Marker was a French writer, photographer, documentary film director, multimedia artist and film essayist. His best known films are La Jetée (1962), A Grin Without a Cat (1977) and Sans Soleil (1983).
Chris Marker was a French writer, photographer, documentary film director, multimedia artist and film essayist. His best known films are La Jetée (1962), A Grin Without a Cat (1977) and Sans Soleil (1983).
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the single player is pretty slight and a little bit tiresome by the end, and the online, while less dead than you might expect, is relatively inaccessible since almost everyone still playing this has been doing so for years now and are very good at it. but i still think this is an excellent fighting game at its core. exceedingly simple and intuitive with enough depth to sustain real competitive play. one of the better entry points to the genre i’ve played; you can pick up any character and do rad shit with them right away just mashing while still learning the fundamentals of both 2d and 3d fighters with the phase system which i mostly enjoyed despite the initial awkwardness. also just really satisfying to play a pokemon game that looks and feels this good. obviously they had significant advantages with the roster (some very cool, creative picks in there alongside some of the ones you’d expect) being as limited as it is compared to mainline pokemon games and whatnot but this really puts all the 3d entries to shame in terms of character animation and battles actually looking cool. shame the pokemon company essentially let this die; they really had something here
yuffie is cool and really fun to play but she reads more as a sort of feral creature in the original, as opposed to an ambitious stinker here, which i think i prefer
action is decent; pretty similar to ff16 tbh and feels good to play even on the switch. shame about the levels, pace, writing, performances, cut scenes, etc. not to mention the utter lack of WHIMSY which really defined ff7 for me tonally; the awful zack humor is not cutting it i’m sorry. game basically sucks whenever you aren’t chopping up 100 guys. the aerith levels…god. and even when you are fighting the amount of essentially empty corridors it makes you walk through between encounters can be insane. at its best as an action experience when replaying levels or doing side missions but the main story wasn’t inspiring me to spend more time with the game than was necessary to roll credits so i didn’t do much of that. the way it handles the very last beat is kinda interesting, tho, i’ll give it to them there