Once again only rating the singleplayer (campaign) part of this. I think it's a decent step-up from the first game overall. The campaign offered more variety and interesting missions overall. I particularly liked the one where you had to defend the Chronosphere for 45 minutes. And stopping the nuke in time was also quite thrilling. The added sea vehicles also added a nice layer to the combat, even though it felt quite unfair as Sowjet to have these slow ass submarines while the Alliance had these huge destroyers that snipe your base across the map.

I wasn't really a fan of the indoor missions, as they felt like trial & error at times. I think they would be more fun if the map wasn't obscured, because often it's just a matter of learning positions and then loading.

What drags the game down for me is the annoying A.I. I don't mind challenge, but too many missions had the enemy just driving past your units because they can barely be hit while moving. Often they even move in a battle while shooting, which feels quite frustrating. You often have to accept that they'll reach your base and to have the fight there. The aforementioned destroyers with their insane reach are also something that got on my nerves. At least in the Sowjet compaign for obvious reasons.

Engineers being less useful made sense for balancing reasons, but it was one of my favorite aspects to use in the campaign of the first game.

Overall I'd put slightly above C&C1, but not by a big margin.

Reviewed on May 31, 2023


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