Doesn't matter what you heard about it... IT IS THAT DAMN GOOD!

Never played another Shooter so smooth and agile as this one. Th combination of parkour and shooting gives this game a special feeling. Really like the fact that the campaign gets creative with the mechanics and the Titans.

I still don't get it how I ignored this on launch...

A nice little puzzle game. Yeah. That's it. Nothing more and nothing less.

WHY WEREN'T THESE IDEAS IN THE MAIN GAME? WHY?

That was much much more interesting than everything the main game offered and well... the ending was a huge middle finger to the franchise and probably even to EA.

They tried to improve the game, but did they succeed? Not really to be honest...

My god, I REALLY want to like this game but man... EA really choked the life out of this IP with their stupid decisions. Isaac and Ellie don't even make sense after all they've been through on Dead Space 2. Dunno... Dead Space 3 became so generic it hurts.

This is a fascinating approach to a portable Spider-Man game, as this one is pretty much Spider-Man 1.5.

It takes the gameplay from the first game and puts it in the environment of the second film, which pretty much works. :D

I dig these odd ports!

Some missions are REALLY frustrating... although the 2nd expansion made it worse.

Anyway... this one is pretty okay. It adds a bit more to MOH, but the missions stay less remarkable than in the main campaign.

What a piece of shit sequel... the first game was interesting, but this one is just boring and thankfully short. The mini-games are also all far too easy and not really challenging.

Dunno... this wasn't it...

This became one of my recent faves. If you can: Play the 360-version on a newer Xbox-Console. It works so much better than the weird PC-Port.

Condemned is a gem of gritty crime-stories, which just turns absolutely crazy in the end and MY GOD... the shopping mall haunts me till this day. Those freaking mannequins...
I love the grounded approach on the investigation and the fighting is also damn fun. Monolith are really a hidden champion when it comes to their games!

2K23 gives an interesting spin in the showcase Mode and shows John Cena's greatest.... DEFEATS! Yeah. No joke! I dig the fighting system and the animations of all the wrestlers. The roster is pretty stacked, too and yeah... Shit's good!

Kane & Lynch 2 is close to art. Really REALLY close to fucked up art. From the first second onward the game establishes, that the whole world of Kane & Lynch is just fucked. The places are dirty, unrecognizable, smeary and full with blood and bodies in the back-alleys. The ending of the first game showed our scumbags on a really low level... but the downward spiral just continues in this cover-shooter. Absolutely disgusting, but man does this game stick with me after all this time.

I have an odd relation to the first Kane & Lynch. When I first played it on the PS3, I absolutely HATED this game. Everything felt so clunky and not precise. I couldn't hit ANYTHING with these damn weapons and wasted a lot of ammo, but the PC-version is miles better. Writing wise, IO Interactive tried hard to catch the vibes of Reservoir Dogs or Heat, but it falls mostly flat. But I really need to say, that I dig the downward spiral this game goes... even though the ending is pretty shit. A tale of two detesting human beings, who just fuck up all the time and even jump into a Guerilla War, which reminded me from the mechanics a lot of their previous game "Freedom Fighters".

Rayman Rush is an odd last gen port of Rayman M... just with the racing mode, which is pretty much ok. I'm quite fascinated by the period between Rayman 2 and 3, where Ubisoft REALLY pushed the IP. My cousin bought this late PS1-game and we had quite some fun. It wasn't good and not really bad... just... okay. And I had this feeling with the recent replay, too. Forgot to mention that this one is short, too so yeah nothing really remarkable about this on-foot-parkour-racing-game...

As a Resident Evil Game... it definitely turned pretty bad plotwise and somehow the whole saga turned into a damn weird direction. S.T.A.R.S., the BSAA, Umbrella, Tricell, all these organizations involved with viruses, zombies and bugs and leeches and stuff. It's sad how Sheva never gets mentioned again. She was pretty damn cool, tbh.

But as a Coop-Game: This game is definitely a blast! Yeah, some puzzles were awkwardly designed, but the combat in Coop was damn fun and never boring. Planning strategies and resources together was really fun and there were some situations, that were damn intense.
I can't imagine how some boss fights or chapters work in a solo-game.

Miles better than the PS2 version. BY FAR!

It starts kinda eh... BUT this game picks up its pace and finds the groove from the third Stage on. Probably because the tutorials stop there.

It's a nifty, nice platformer with all the fan service you can get from a Spongebob Game. The "ugly stills" remind me a lot of the gross out humour from Ren & Stimpy. I simply love how all the music from the TV series is in there. <3

The devs have put a lot of love in this. I can understand why people dismiss it a bit as it doesn't bring a lot of new stuff to the table but Cosmic Shake is a worthy sequel to "Battle for Bikini Bottom". Definitely!