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Favorite Games

Dead by Daylight
Dead by Daylight
The Last of Us Remastered
The Last of Us Remastered
The Last of Us Part II
The Last of Us Part II
Dark Souls: Remastered
Dark Souls: Remastered
Demon's Souls
Demon's Souls

092

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001

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030

Games Backloggd


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Lies of P
Lies of P

Feb 22

The Quarry
The Quarry

Oct 23

Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice

Sep 03

The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom

Jun 30

PlateUp!
PlateUp!

Sep 08

Recently Reviewed See More

This review contains spoilers

Overall, I love the atmosphere of the game; the level design is great, and the art direction is top tier. I think there are some elements they experiment with that don't work. The blood vials, for one, are such a pain in the ass for the first 1/3 of the game, and you end up having to farm between boss attempts, which just feels really bad. Not being able to reset an area at a lantern also feels bad. But the parry system is so satisfying to use, and the weapon design with the special type for each one is very well executed. Though I really enjoyed some of the boss fights, the majority of them were really unfun - they seemed really interested in giant beast bosses that only fit 20-30% of themselves on your screen at a given time, making it harder to dodge and creating all sorts of pain points with the camera. But the good fights are really good.

My boss fight summary:

Great
Gerhman
Lady Maria
Ludwig
Orphan of Kos
(honorary) Bloody Crow

Good
Father Gascoigne
Martyr Logarius
Shadow of Yarnham

Fine
Amygdala
Cleric Beast
Mergo's Wet Nurse
Moon Presence
Witch of Hemwick

Did Not Enjoy
Celestial Emissary
Ebrietas
Living Failures
Micolash
Vicar Amelia

Dear God I Never Want To Do That Fight Again
Blood-starved Beast
Darkbeast Paarl
Laurence
One Reborn
Rom, the Vacuous Spider

So here's the thing about Dead By Daylight—its highs are high, its lows are low, and everything in between is so meh that you basically go on autopilot as you play. That being said, I don't not recommend it. It can be a lot of fun, and you can definitely get a lot of mileage out of it before you burnout, and even then some afterward so long as you don't overdo it. But rest assured, you will hit the burnout eventually and become just as cynical as everyone else in the community.

You can play as one of two roles - killer, in which you're pitted against four other players and must prevent as many of them from escaping as possible; or survivor, where you can either team up with up to three of your friends or torture yourself in solo queue, getting random teammates that will sometimes work really well together but more often than not will sandbag you or leave you to die on first hook.

And therein lies one of the game's biggest downfalls—the RNG of it all. So much of how matches play out comes down to what tiles spawn in the map, what map you get, where generators spawn, and how successful the matchmaking system is at pairing you up against similarly skilled players. Add on top of that common issues with multiplayer games—latency (a huge one), players giving up early and heavily skewing the game toward one side, griefers, chat harrassers—and you get some understandably very frustrating scenarios that make you wonder why you even play the game.

And building on top of that, you have gameplay and meta that have grown extremely stale. For killer, it's camping/tunneling/slugging to quickly eliminate someone and tilt the game in their favor while using maximum gen regression and aura reading perks; and for survivors, it's bringing items with powerful add-ons to help them finish gens quickly or prevent hooks while using perks that best help waste the killer's time and prevent forced death. To an extent, this makes sense because obviously each side will want to use things that help them achieve their objective. But in practice, it just makes so many matches unfun to go against, especially when factoring in the previous issues with RNG and multiplayer problems. And if you don't want to run the meta? Well, enjoy getting tunneled out of the game or having 5 gens finished before you can get more than a hook or two. Obviously, this is not always the case, but again, we're talking the majority of matches and what sort of mindset the lingering feelings of these games put you in. Which doesn't even take into account the sort of meta issues that are removed from specific gameplay issues, like the toxicity and harassment in end-game chat (which can range from the more harmless playful shit-talking related to the game to the much more egregious slurs/self-harm encouragement).

Now, regarding these issues, It's not that the devs have done zero work over the years—they've made mostly small but some big changes to try to address the inevitable burnout players hit, but so far, they've done nothing substantial to really resolve it. They do have some big changes coming in Year 6, though, that should theoretically help shake up the game, so that's something to hopefully look forward to.

Ultimately, I do like Dead By Daylight a lot. The mindgame of looping and stealthing/hunting is so much fun from both roles. When you make the right call on which way a survivor went or synchronize well with a teammate to get out of a close call against killer, the feeling is so satisfying. You meet a lot of wholesome people in the game as well and can have some really nice/fun conversations in end-game chat. I've put in more than 1000 hours and have actually paid real money for fake clothes in the game. I will continue playing it and have hopes that they can still fix a lot of these issues. But to pretend there aren't some major problems would be disingenuous. The most important thing to remember is to not take it too seriously. But also, if you do feel yourself starting to (understandable), just step away for a little while and go back when you're less frustrated.

This game is such a fun time with friends! Though it's still in early access, the devs have already done a lot of QOL improvements while continuing to work on the main ongoing chapters of the game; there are now smaller, bite-sized missions you can play that have elements of RNG to them for replayability. The graphics and character movement animations aren't amazing, but they don't have to be—the atmosphere and level designs are wonderful, and the monsters that come with each one are terrifying when you're playing immersively, especially when you are separated from your teammates either by the environment or death. Nothing quite like wandering through a giant maze alone shouting out into the void hoping to randomly get close enough to a teammate to register the proximity voice chat. I may have had a small panic attack when I got killed and separated from my team for the first time XD.

All in all, I'd highly recommend this to play with friends, so long as you aren't expecting AAA-level graphics and effects.