Like sleep-walking backwards through Life Is Strange (2015), ringing out sapphic wish fulfilment to the beat of strained plot. Chapters awkwardly paced, lacking in substance or drama. Distractingly good hand animations framed within tired mid-shots.

2023

Hotline Miami is a seminal piece of indie game design and it is boggling that video-game-enjoyers can boot up OTXO and pretend that they are getting an experience that is in anyway comparable.

I think I sabotaged myself playing Sorcerer the entire the time.

Combat is poetry. I like that lot.

The main plot is so very drab and predictable, but the writing for all of the hangouts are so lovely. Crammed full of references and nods to the greater marvel universe with some much needed limelight for the unsung heroes of the Midnight Suns. I just ignored the Avengers for my play through, which is a shame because they have some fun decks, but I could not stand Doctor Strange or Captain Marvel talking to me for one second longer.

"What is it you always say, it's time to morb?"

Gold Seal completed, which marks the end of Viceroy, I'm hovering around Prestige 6 and might push out the ranks a bit. I think AtS has made me a better problem solver and more patient. The loop of solving a rubik's cube of what do I have, what do I need, what can I make scratches a simulation itch at a pace that holds my interest for much longer than other city builders can.

In a world where 90% of games aren't available on modern platform, an MCC is necessary for any franchise to stay relevant and accessible.

You can run past 85% of the enemies which is awesome.

I love Rock Band Blitz and this is just a very Y2K version of that.

We will never surpass Mass Effect will we?

It essentially becomes cookie clicker after a while.

I'm really sorry but you can't just make another Jet Set Radio Future and expect me to have the same emotional attachment or kinetic reaction to it. That is assuming that this IS another Jet Set Radio Future but in reality, it is not. It looks like JSR, it talks like JSR but somehow by the grace of god, it is not JSR. The edges have been smoothed off and now the circle fits into any shaped hole. The scenarios are frictionless save for the boss fights which reach the frustrating lows of even the Jet Set Radio Future helicopter fight - albeit with some forgiveness from the level-gods with generally more shortcuts to help you get back to where you fell from. The soundtrack is far too derivitave and can often be offensively repetive. I could just listen to the music 2 Mello has been putting out for the last half a decade and be in a better mood. I will be shocked if we remember this game in 2 years time nevermind 20 and that is a damn shame.

Why did I think this was going to be good?

I hit 5000 MMR by spamming Visage - easy peasy no one knows what my hero does.