The first game to make putting in my name such a validating experience.

Feels like hanging out with a bunch of your weird friends in a bar, never got that from a sports game and it's hard not to want to come back for more. Depending on the opponent, the AI can get pretty challenging, but the desire to hang out with these characters is complemented by the motivation to outsmart and beat them all.

Despite it being known as that bad Star Wars PS1 fighter that lead Capcom to develop their own sci-fi fighter, due to licensing, this is not that bad. Does seem like LucasArts studied up on the fighting games around the time, clearly Tekken-inspired with the title and original character Arden Lyn literally rocking an iron fist. While it can't grapple with the best at the time, getting a hold of the movelist did open my eyes, it's kinda fun and playable even. The lack of FMV endings is disappointing, but John Williams' score is everywhere in this and the Star Wars universe is represented in an aesthetically pleasing way that the PS1 uniquely provides. We also had this game when I was younger, so that does play a part in my enjoyment.

Edit: Ok, apparently there's endings in this, very vague information online about how to get them though. I played it on easy so that might have been why I didn't get one on my playthrough?

Way to make trucking fun, chaotic, yet relaxing Sega AM2.

Zzzzzz... I'd probably like this game if I gave it another chance, I want to like it, but it bored me and left me frustrated. Might have glanced over the game's objective, didn't have high attack power, didn't play the game right or this is how the game is, the first battle I played in took like 15 minutes or more against a fucking prequel jobber droid, so I was basically tired of playing by the end of the battle. It might be using the same engine Luxoflux used for Vigilante 8, but it's certainly its own thing. Enjoyed the presentation in this, especially the music, but yeah I bounced off it real quick.

Edit: Played it again and had the same reaction with a different mode.

The Whammy mechanic and weapon combos make Vigilante 8 a literal drug, I never wanted to learn a car combat game this much in my whole life. It's kind of validating to revisit the Vigilante 8 games as the sequel in particular was a game I constantly thought back on, and both satisfied that curiosity, pretty much exceeding all expectations I had for them throughout the years.

Metal Black's surrealist imagery, bleak and lonely atmosphere, as well as its eclectic soundtrack from Yasuhisa Watanabe, unleashed a newfound appreciation for the shoot 'em up genre and developer Taito. There's nothing quite like Taito's shoot 'em ups and this isn't even the one I'd consider their best. It's honestly one of those games that continues to stay in the back of my mind and I get this constant urge that I should write an essay on what it manages to convey. Video games don't have to be filled with hour long cutscenes or be dialogue-heavy to provoke that level of thought.

Genuinely dislike this game. The music's interesting, I like the callbacks to Contra: Hard Corps with its boss designs, but oh my goodness this game is the absolute worst to play. There's just no way to get around the way it controls and the feedback with killing your enemies here is non-existent, it is not satisfying one bit. There is that silly warcry when you finish a level and the cutscene with the hilariously indecipherable dialogue you get before the penultimate level, so yeah it does have its redeemable qualities, just that the bad outweigh the good here that's for sure. Folks really mean it when they say this is a bad game, it's absolutely one of the worst games I've ever played and nostalgia won't save it in my case.

The black sheep of the Bust a Groove series. Only released in Japan, its got some design quirks that makes it harder to play compared to the previous games. This one focuses on dancing as a team also. Personally wasn't digging the OST much at first, it did grow on me as time went on though. Character designs from Hideyuki Tanaka that makes you want to instantly sit down and draw, as much as the game makes you want to stand up and dance.

I get why Nintendo wanted to cash in on the Tetris/Mario brand, but this game is cute and fun enough to garner an audience outside of Japan. At least it was released on Nintendo Switch Online worldwide I guess. Felt like my third eye was being opened the more I played it. Even if I'm not a Goddess at these games, this'll be a good reminder that I really should play puzzle games more.

The Soul Calibur that Setsuka debuted in. I'm biased because mama is inspired by Yuki Kashima from one of my favorite films Lady Snowblood. There's an Arcade Edition that balances the roster and fleshes out the gameplay, but the vanilla version is pretty good on its own casually.

An epileptic nightmare with some amazingly off-kilter Junichi Masuda bops, I would love it if Game Freak made a sequel to this.

Vigilante 8: 2nd Offense got me grinning ear to ear. The pinnacle of car combat games, 70s funk/disco inspired aesthetic, weirdo character designs and over the top stage gimmicks/hazards. Unique to this installment, the vehicles can utilize skis, hydrofloaters and hoverpods, it feels like what Sonic & All-Stars Racing Transformed did to differentiate itself from its previous entry. On that note, Howard Drossin of Sonic Spinball and Sonic & Knuckles fame worked on this game's soundtrack for the PS1/Dreamcast versions and the fact that this is a multiplatform game, makes it all the more enticing to find out what makes all the different versions unique from one another. I have vivid memories of watching a cousin play this game when I was younger, the giant alien ant you can trigger in the Arizona stage traumatized me, with its PS1 marionette animations. This game is like the 3rd Strike/Sonic Racing Transformed of car combat games and while I didn't get to appreciate it as much as I do now in the past, I'm not sure if there's going to be many car combat games I'll enjoy as much as this one, maybe Twisted Metal Black, Twisted Metal 2 or the original Vigilante 8 that's it.

Hearing the instrumental version of The Prodigy's "Firestarter" in this took me right back to the early 2000's/mid 2000's era of watching Mario Vs. Sonic on Newgrounds. The game itself is a massive improvement from the first, sleeker visuals, smoother gameplay, not to discredit the original game, because I really like that one as well. The whole boom this series had in the UK, especially in the club scene is one aspect of these games that stoodout to me, Firestarter's inclusion definitely feels like the epitome of that fact.

Tekken 3 if it embraced Tekken 2 more.