MegaDriver69
Bio
"I have never consciously separated casual users and hardcore gamers when I design a game. For the past 20 years I have always been trying to make games that anyone- as many people as possible- can enjoy." -- Takashi Tezuka, director of Super Mario World
"I have never consciously separated casual users and hardcore gamers when I design a game. For the past 20 years I have always been trying to make games that anyone- as many people as possible- can enjoy." -- Takashi Tezuka, director of Super Mario World
Badges
Pinged
Mentioned by another user
Adored
Gained 300+ total review likes
Shreked
Found the secret ogre page
Trend Setter
Gained 50+ followers
2 Years of Service
Being part of the Backloggd community for 2 years
Gamer
Played 250+ games
Best Friends
Become mutual friends with at least 3 others
Donor
Liked 50+ reviews / lists
Loved
Gained 100+ total review likes
Popular
Gained 15+ followers
Well Written
Gained 10+ likes on a single review
Liked
Gained 10+ total review likes
Noticed
Gained 3+ followers
N00b
Played 100+ games
Favorite Games
321
Total Games Played
000
Played in 2024
042
Games Backloggd
Recently Reviewed See More
Picture yourself designing a game where it takes double-digit hours before the game becomes remotely challenging or interesting.
Many reviews have noted how brainless Vermintide 2 is. There's veracity to such claim, because it's true on the lower difficulties. It speaks to how needlessly prolonged and detrimental the progression system is, causing people to abandon the game before nigh everything which makes the game fun to play can be experienced. Things like monsters, dangerous elite enemies, hordes the size where they can pose a real threat, ect... are locked behind a difficulty level not immediately accessible. It's understandable why a game wouldn't swarm a new player with everything all at once, but, apparent by the reception, the training wheels stay on far too long.
Which is a great shame, because the game is amazing. Playing through the (rather large pool of) maps with different characters will make for a completely different playstyle and role in the team. There's a real learning curve in mastering each class' specific abilities. The way the classes are set-up demands teamwork. On the highest difficulties, failure is always a couple mistakes away. The characters are charming and well-written, with several hours of recorded banter between them. The narrative takes the world of Warhammer sincerely. The game is littered with small attentions to detail that show the developers adore their own game. Audio integration into useful gameplay information is immaculate - among the best in any game I've played. The pacing of the levels is superb; the escape sequences being particularly memorable. The developers have created a great deal of new levels years after launch free of charge, as well as an entirely new rouge-lite game mode. One can hop on and experiment with new ways to approach the same level, even after hundreds of hours.
Vermintide II leaves a lukewarm impression, but is immensely gratifying beyond the surface.
Many reviews have noted how brainless Vermintide 2 is. There's veracity to such claim, because it's true on the lower difficulties. It speaks to how needlessly prolonged and detrimental the progression system is, causing people to abandon the game before nigh everything which makes the game fun to play can be experienced. Things like monsters, dangerous elite enemies, hordes the size where they can pose a real threat, ect... are locked behind a difficulty level not immediately accessible. It's understandable why a game wouldn't swarm a new player with everything all at once, but, apparent by the reception, the training wheels stay on far too long.
Which is a great shame, because the game is amazing. Playing through the (rather large pool of) maps with different characters will make for a completely different playstyle and role in the team. There's a real learning curve in mastering each class' specific abilities. The way the classes are set-up demands teamwork. On the highest difficulties, failure is always a couple mistakes away. The characters are charming and well-written, with several hours of recorded banter between them. The narrative takes the world of Warhammer sincerely. The game is littered with small attentions to detail that show the developers adore their own game. Audio integration into useful gameplay information is immaculate - among the best in any game I've played. The pacing of the levels is superb; the escape sequences being particularly memorable. The developers have created a great deal of new levels years after launch free of charge, as well as an entirely new rouge-lite game mode. One can hop on and experiment with new ways to approach the same level, even after hundreds of hours.
Vermintide II leaves a lukewarm impression, but is immensely gratifying beyond the surface.
The classic Contra short & sweet, but both shorter & less sweet.
"What if we made a fun little battlefield sandbox the feels like toy army men come to life. But, instead of having a reasonable progression system, we force the player to pick up random crap in the middle of a warzone, and run multiple couple minute detours back to base if he wants to use more than 4 basic weapons?"
It's a charming concept with fun to be had, but, once the initial appeal chaffs thin, you're left a game of bewildering design choices.
It's a charming concept with fun to be had, but, once the initial appeal chaffs thin, you're left a game of bewildering design choices.