TWEWY is a game I've always heard about, but never played because I didn't have it and I had other RPGs to play. A friend was talking to me about it, and loaned me her copy, so obviously I had to play it, you can't just be loaned a game and not play it, right? Anyway, it took me about a year to even boot the game because I had other RPGs to play.

I knew very little about this game other than it's generally well liked, and I can see why. This is probably one of the most cohesive games in terms of artistic direction, music, mechanics, and story.

I won’t do a plot review in this review, but it’s good enough. It makes room for all the main cast to shine, which works real well because the characters are all really engaging and well written. The story is not subtle whatsoever, but it isn't trying to be. It is trying to portray a very clear message: go out and meet people and get to know them, go make friends, because they make your life better, and you make their life better. The main character, Neku, I feel is reflective of a certain type of teenager -- a teenager I once was, and frankly the story left me wondering how I might have turned out if I had played this game when I was 14. He’s definitely a bit of a loner-trope RPG protagonist, but the writers use this to establish why he’s receiving ESP powers and being forced to work with people, something he’d never do alone.

My favorite characters are definitely Shiki and Beat. I mean, everyone who's played this game loves Beat, and it isn't hard to see why. He’s a chill-as-fuck tough guy who’s just a little dumb and is just so goddamn funny. I love the bits in week three where people will make fun of him and he’ll just be like “Yeah!”, and the classic “Bwaahahaaaa!?” sound clip that plays when he’s shocked. His backstory is a real heartbreaker, too. Shiki’s story in particular resonated with me, Shiki’s envious of her best friend because she is what Shiki is not, or at least what Shiki doesn’t believe she is. I dealt with similar feelings in high school, and that’s why I really think more teenagers should play this game. This game touches on a lot of complex feelings most of us could probably draw parallels to at that age.

The combat is super cool, but I hold the stylus like a fucked-up T-rex so I was ready to be done when the final boss came around. I liked the Reaper fights in particular, where they would switch between light and dark on you and your partner’s screen, so you could spend some time fighting as Neku then some time fighting as your partner. The different partner styles is also cool, but some are a bit easier than others. In terms of ease of getting Fusions from easiest to hardest, I would rank them: Joshua > Shiki > Beat. I pretty much always let them go on auto, but occasionally I would button mash right or left to help out in a particularly tough battle. I’m not good enough at this game to focus on both screens, so I like that this game gives me the option to not focus on it.

In addition to that, this game has a lot of accessibility options. You can play any of the difficulties you want once you unlock them, you can change how long it takes for your partner to go auto again, you don’t even have to win at this game’s minigame, tin-pin slammer, and I know this because I SUCK ASS at tin-pin slammer. Like, Dyson V11 Torque Drive right on the booty cheeks kinda suck ass at tin-pin slammer. I didn’t win a single match. But the game never stopped me for being bad at it’s otherwise optional minigame. I mean, it made fun of me for being bad at it, but I expect that. Maybe next time I play through this game I’ll “git gud”.

There’s some mechanics I barely messed with, like the fashion mechanics. Fashion is your armor in this game, and I messed with that, though I find on Normal you could probably pass on armor beyond that one objective where you have to wear all Mus Rattus gear. You can also totally drip out your characters. The different fashion brands also influence the power your pins have in battle, so you have to keep up with the fashion trends. You can also influence the trends by completing a bunch of battles in the area. But again, I didn’t really mess with this much.

The soundtrack has a lot of earworms. It’s real funky, and in a similar vein to JSR and JSRF tracks, and I feel that’s a product of both games focusing so much on self-expression thematically and being from a time when skaters were the peak aesthetic. In particular, I find myself listening to Calling and Game Over a lot. But I don’t think there’s a song I dislike on the soundtrack. This game’s aesthetic is so sick. I love the punk style to this game, I want to dress like every character in this game, even Shiki, but I think I might be arrested for public indecency if I wore that short of a skirt, so I’ll have to workshop it. I like the part of the Shiki’s week where Neku, a character designed by Tetsuya Nomura, wishes he had more zippers. Did he know all the way back then we’d be clowning on him for his overzealous use of zippers and belts?

Overall, this game is great. It’s definitely worth your time if you’re looking for a game that’s not really like anything else out there in terms of combat and mechanics, or something with a really neat story with very well written characters. Also, Shiki’s save menu portrait is how I look a bacon egg and cheese hashbrown bowl from Waffle House at 3AM.

Reviewed on May 19, 2022


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