Bio
The trick to understanding my taste is to know that the GameCube is the greatest piece of hardware ever conceived.
Personal Ratings
1★
5★

Badges


Loved

Gained 100+ total review likes

Elite Gamer

Played 500+ games

GOTY '23

Participated in the 2023 Game of the Year Event

Popular

Gained 15+ followers

Liked

Gained 10+ total review likes

Best Friends

Become mutual friends with at least 3 others

GOTY '22

Participated in the 2022 Game of the Year Event

Listed

Created 10+ public lists

3 Years of Service

Being part of the Backloggd community for 3 years

GOTY '21

Participated in the 2021 Game of the Year Event

Gamer

Played 250+ games

N00b

Played 100+ games

Noticed

Gained 3+ followers

Favorite Games

Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition
Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition
The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker
Sonic Adventure 2: Battle
Sonic Adventure 2: Battle
Batman: Arkham Knight
Batman: Arkham Knight
Shenmue
Shenmue

503

Total Games Played

020

Played in 2024

031

Games Backloggd


Recently Played See More

Metal Gear Solid 4: Guns of the Patriots
Metal Gear Solid 4: Guns of the Patriots

Apr 17

Undertale
Undertale

Apr 15

Metal Gear Solid 3: Snake Eater - HD Edition
Metal Gear Solid 3: Snake Eater - HD Edition

Apr 02

Pizza Tower: The Noise Update
Pizza Tower: The Noise Update

Mar 18

Penny's Big Breakaway
Penny's Big Breakaway

Mar 10

Recently Reviewed See More

This review contains spoilers

[This review also contains minor spoilers for the end of The Legend of Zelda: The Wind Waker]

"It's almost time for me to go.
And with me... The last embers of this fruitless war dies out. And at last those old evils will be gone.
Once the source of evil returns to zero... A new one... A new future... Will be born.
That new world... Is yours to live in. Not as a snake... But as a man."


How does a hero die? By the hands of their enemies? Their friends? The people who believed in their legacy? Or is it by their own will to carry out a mission that no one is asking them to do?

Metal Gear Solid 4 is a game that resents its own existence. A brutal reflection on the series it's meant to send off while also criticizing it's role in perpetuating a cruel, violent digital world by an artist that is reluctantly taking on the job because he believes it's his battle alone. Old Snake is very clearly a stand-in for Kojima: a man hellbent on killing himself over a mission that could be taken on by someone else, but that'd only divert harm to them rather than make things easier for everyone (see Raiden's arc in this game). Instead it feels more appropriate for him to finish the job himself, accepting the responsibility of his actions/legacy, and then die a soldier.

Except he doesn't die a soldier, instead his father--a man whom Snake had been shaped into emulating from his inception--visits him from the beyond the grave to send a message. A plea to keep going and see his life to its natural conclusion. The old world is over and its champions have expired, there's no point in fighting anymore. It's time instead to finally rest.

When reading the opening quote, a section from Big Boss's parting words to Snake, I think about a similar speech from King Hyrule in the final moments of The Wind Waker:

"My children... Listen to me.
I have lived regretting the past.
And I have faced those regrets.
If only I could do things over again... Not a day of my life has gone by without my thoughts turning to my kingdom of old.
I have lived bound to Hyrule.
In that sense, I was the same as Ganondorf.
But you...
I want you to live for the future.
There may be nothing left for you...
But despite that, you must look forward and walk a path of hope, trusting that it will sustain you when darkness comes."


While Wind Waker is contextualized from the perspective of the youth who'll be living in this liberated world as opposed to the decaying old guard in Guns of the Patriots, they're both communicating the same idea. It's time to let go of the glories of the past so that the new generation can finally live for themselves. And where Zelda took that idea as permission to constantly evolve itself and almost never look back, Metal Gear Solid (or more specifically, Kojima) saw it as a means to permanently end the series.

There were more Metal Gear games to come in the future, of course; but this was the end of it as a legend, as a complete narrative. This is where Solid Snake died.

It's difficult to think about my high school years. For as important as they were to forming me into the man I am today I look back on the teen I was with a lot of regret and embarrassment. I was a close-minded, stubborn, and sheltered kid that preferred staying in my own bubble of toxic comfort rather than accept the fact that I needed to grow both for my sake and the sake of others. Subconsciously I knew that something I had to give, I could tell that I had the power to affect the people around me no matter my intentions. And from there, I slowly changed myself to be better, kinder, more understanding. I may have been young, but I was no longer a kid. Funnily enough, that journey started in 2015 when I decided to join my school's theatre program.

It was that decision that brought me out of my comfort zone and into a greater world of community and art. One that introduced me to most of my closest friends in adolescence, friends that I still think about and occasionally catch up with all these years later. That's not to say that I immediately became better, that I didn't ever embarrass myself or act regrettably. I had to work to be better, and even when things got so bad that I'd wish for a total do-over, or even to just cast that world away for good, I managed to keep going. And that couldn't have happened without the wonderful people I met nearly 10 years ago.

It's hard not to feel reflective when playing this game. In it's short runtime Toby Fox's writing makes such a strong impact that feels so much more alive and tender than practically anything else you could compare it to. And that was clearly felt all over the world when the game dropped, it was inescapable. Replaying this game, for maybe the first time in my adult life, brought me back to that time; warts and all. And for as much as it hurt to remember the person I was, it was also cathartic to think about who I am now and be proud.

Hate to sound like a "I was born in the wrong generation" type but I would kill for the opportunity to go back to 2004 and experience, along with the whole world, just what video games were truly capable of. And it speaks to this game's quality that you can feel the weight of it's legacy within every moment. Similar to Super Mario Bros., Ocarina of Time, or Doom in that the entire medium would be unquestionably different had it not been made, but unique to those games is this game's sense of artistic completion. There's not one second that seems compromised, restricted, or just a couple steps away from it's true potential. Instead, it just feels whole.

There's nothing like Snake Eater, and perhaps there'll never be anything like Snake Eater (especially not the newly announced remake). But that's fine, because even now, 20 years after the game's release on the PS2, this shit is still life-changing.