Bio
We'll see if I ever get even half of the games I've played entered into here.

I also watch bad horror movies, check out my links for other socials.
Personal Ratings
1★
5★

Badges


Donor

Liked 50+ reviews / lists

GOTY '23

Participated in the 2023 Game of the Year Event

Loved

Gained 100+ total review likes

Popular

Gained 15+ followers

Gamer

Played 250+ games

Busy Day

Journaled 5+ games in a single day

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page

Shreked

Found the secret ogre page

Best Friends

Become mutual friends with at least 3 others

GOTY '22

Participated in the 2022 Game of the Year Event

Roadtrip

Voted for at least 3 features on the roadmap

3 Years of Service

Being part of the Backloggd community for 3 years

GOTY '21

Participated in the 2021 Game of the Year Event

GOTY '20

Participated in the 2020 Game of the Year Event

On Schedule

Journaled games once a day for a week straight

N00b

Played 100+ games

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Favorite Games

Outer Wilds
Outer Wilds
Silent Hill 2
Silent Hill 2
Devil May Cry
Devil May Cry
Hollow Knight
Hollow Knight
Detention
Detention

291

Total Games Played

017

Played in 2024

011

Games Backloggd


Recently Played See More

Balatro
Balatro

Apr 14

Laika: Aged Through Blood
Laika: Aged Through Blood

Apr 13

Celeste
Celeste

Mar 18

Initial D: Arcade Stage 8 Infinity
Initial D: Arcade Stage 8 Infinity

Mar 12

Space Harrier
Space Harrier

Mar 01

Recently Reviewed See More

Balatro is fine. It has much more depth than something like Vampire Survivors, but exponentially less than something like Slay the Spire; I think overall it strikes a good balance. There's a lot of variety in the kind of decks you can build and how you influence the hands played, with most hand types being viable (straights still do not feel worth it though). After a couple of solid updates, there's also an expected and fun level of deck-building strategy you can employ with every run on all difficulties (high/gold stakes were previously re-roll RNG fests).

Once you learn the lay of the land though, most runs will easily devolve into the game-breaking dopamine rush that falls in line with the gambling aesthetic, which dampens the long-term replayability. It's most fun when you're still learning how it works, and after that, mid-run before your deck is fully fleshed out and the hand you play doesn't matter. One thing that I have zero criticisms of here is the stunning yet simple presentation; it has been tweaked and polished to premium-yet-retro perfection.

I loved the first one and felt like it had a very strong emotional core while fully understanding the character. There was still room for narrative improvement though, and I really hoped to find that here. The technical prowess on display is awesome to play around with, but after the new sheen wears off, you're left with a game that is largely a derivative, stripped down version of the previous two entries, in both story and gameplay. Miles and Peter play exactly the same, and combat being so gadget focused feels like the spider was taken out of Spider-Man. Bosses are HP sponges that exist to pad playtime and tire you of the combat mechanics.

The story being so incredibly fast-paced and haphazard gives no breathing room to let tension or attachments grow, really hurting the thematic focus of second chances and redemption. The weaker narrative makes the relatively simple combat and checklist-esque structure feel repetitive quickly, especially considering most people have gone through 30+ hours of it already in past entries. There are a few moments where the writing begins to stand out, and some side content is better integrated into the world, but it just never takes the full narrative leap or shows any teeth like the first game to make you truly care about what's going on.

Enjoyable concept for a cheap roguelike. I could do with a few QOL changes, as the arc + range not giving you a damage indicator before firing can be really frustrating when you're trying to calculate future moves. Card synergies are cool, with blade and throw in particular being fun to use.

Probably won't explore this one's content to the fullest, but what I did experience (rank 1-3 of throne and three of the shotguns) was a fun time.