Bio
Shouting into the void. Usually about entertainment.
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

GOTY '22

Participated in the 2022 Game of the Year Event

Elite Gamer

Played 500+ games

2 Years of Service

Being part of the Backloggd community for 2 years

On Schedule

Journaled games once a day for a week straight

GOTY '21

Participated in the 2021 Game of the Year Event

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Silent Hill 2
Silent Hill 2
Disco Elysium
Disco Elysium
The Last of Us Part II
The Last of Us Part II
Bloodborne
Bloodborne
Persona 4 Golden
Persona 4 Golden

683

Total Games Played

013

Played in 2024

570

Games Backloggd


Recently Played See More

Rise of the Ronin
Rise of the Ronin

Apr 11

Final Fantasy VII Rebirth
Final Fantasy VII Rebirth

Apr 02

Persona 3 Reload
Persona 3 Reload

Feb 27

Suicide Squad: Kill the Justice League
Suicide Squad: Kill the Justice League

Feb 12

Silent Hill: The Short Message
Silent Hill: The Short Message

Feb 03

Recently Reviewed See More

I return to this game every couple of years. Truly fantastic experience, from the music to the characters to the gameplay. The art direction is truly exquisite, and remains beautiful even almost 10 years after release. In some ways it's more visually striking and provocative than Supergiant's more recent efforts like Pyre or Hades. The gameplay is very unique and it's strange, but satisfying mix of turn based and real time combat is still something I've yet to see be improved upon by almost any other games. Transistor's combat scratches a particular itch that I can't seem to find anywhere else. The music is simply astounding, with some of the best vocal and instrumental work I have experienced in any game. Ashley Barrett's vocals and Darren Korb's orchestration are a match made in heaven, and they have been a regular feature on my Spotify since 2014. Although the story is vague and leaves much open to interpretation, the amazing visual design, soundtrack and dialogue create such a sense of place that the experience of playing Transistor trumps any issues I have with it's narrative aspects. Despite me loving all of their games, in some ways I think Supergiant has yet to top Transistor.

Was completely surprised by how good this was. Ragnarok has an excellent core gameplay loop and it fits perfectly into the rogue-lite formula, obviously inspired by Hades and other similar games. This DLC is a real love letter to fans of the original God of War trilogy, and delivers a deep exploration into the Krato's from those games (as well as references to even the PSP titles and Ascension which was a lovely surprise). It's amazing how Santa Monica have changed Krato's from so two-dimensional in the earlier games, to truly one of the most interesting and compelling characters in recent triple AAA gaming. Get's me very excited for where Krato's may go in the future, and if this epilogue does serve as the end of his journey for good then it also works as a perfect introspective farewell.

Jedi: Survivor feels more like a classic Star Wars story than anything released from this franchise in recent memory. A great balance of heart, tragedy and adventure. The story is fantastic, and is far more emotionally complex and deep than the standard hero’s journey found in the original 1977 film. It makes interesting connections with both the original trilogy and the new High Republic era. It builds on the fantastic characters from 2019’s Fallen Order (Cal, Cere and Merrin just to name some standouts) and develops them into far more interesting and conflicted characters, with their own complicated dynamics between them. Cal is truly fleshed out in this game as a character stuck between his desire to respect and continue the ways of the collapsed Jedi Order, while also recognising the inherent darkness within himself which may be necessary in order to defeat the Empire and save the ones he loves. It is perhaps the most morally ‘grey’ a Jedi protagonist has been in any Star Wars media and this was a welcome and unexpected fresh take on the traditionally heroic Jedi troupe. Cal is no longer some starry-eyed hero, a slave to the order’s traditions, but now a more ruthless and vengeful guerrilla fighter that is willing to do whatever it takes in order to strike back against the Empire for all the pain it has wrought. It is this conflict within Cal, and how this is mirrored in the antagonists of the game, that truly makes this journey a special and meaningful one.


Alongside the fantastic narrative, the gameplay is also top notch, with crunchy parry based lightsaber combat, and some of the best platforming in recent memory (one of Respawn’s great strengths as a developer is their fantastic, fluent traversal). Survivor is bigger and better than Fallen Order in every way from story to combat to travel to characters. It is a true evolution from the original, think of the step up from Uncharted 1 to Uncharted 2 in terms of a quality jump that builds upon an already solid formula. Not to mention this game also includes one of the best set pieces since Uncharted 2, thanks to Merrin’s portal-based platforming. My only criticism would be that the game world and levels have been perhaps expanded to too large and broad a scope in some areas, particularly the planet of Koboh which takes up the majority of the game’s length through repeated trips and exploration. It does start to feel a bit samey after a while constantly returning to that location. Luckily there are enough trips to other planets and fantastic set pieces thrown into the mix in between to make up for Koboh’s flaws as an overly large and daunting explorable space. The beating heart of this game is its story and its characters so the game would have benefitted from being more linear in some sections (particularly Koboh) in order to put more focus and momentum on the fantastic story. The Metroidvania style exploration is fun, but when your only picking up cosmetic items and health/force upgrades it can feel a little pointless, especially when you could be following the fantastic main story instead of exploring. Despite my gripes with the large open world sections, the gameplay is still fantastic and the story touched me in a way that no traditional jedi-focused Star Wars story has done since the original trilogy. It is the new high point for Star Wars games and potentially even for 3rd person action/adventure titles in general given it excels in both gameplay and story. Jedi: Survivor is truly the ‘Empire Strikes Back’ in comparison to Fallen Order’s ‘New Hope’: bigger and better, while also being more complex and emotionally engaging on a narrative front. It has succeeded on being both greater in scale and ambition than its predecessor, while also telling a story that feels more human and personal despite the larger ‘space opera’ underpinnings.

Respawn has truly accomplished something great with Jedi: Survivor and I greatly anticipate their next chapter in Cal Kestis’ story. Aside from Andor which is brilliant in its own more introspective and nuanced way; these Respawn Jedi games represent the highest bar that Star Wars has reached in terms of narrative and heartfelt storytelling since the original trilogy.