4 reviews liked by Myles_C


I grew weary of the characters squabbling, the word “flark”, the constant slides and gaps, and the combat/cutscene/combat/cutscene nature of the closing chapters. I still loved it. It has such great emotional highs and a chaotic joyousness pumping through its veins that kept me smiling and wanting more. It proves in this day and age that a linear AAA game can still offer up imaginative, wondrous ideas and sights. As a result it feels like a refreshing rarity in the current “bigger is better” market. Thank goodness it’s a single player game too and one that takes the time to build a complex, heartfelt narrative around its protagonist.

True Colors is the first Life Is Strange to figure out how to gel its central gimmick with its more dramatic story beats. It’s also the first one to nail most of those moments; they feel natural instead of too saccharine or cringey. It only really stumbles in the smaller moments, but then you experience something like nearly the entirety of the third chapter, which is an ingenious portrayal of a LARP (and one of the best video game moments of the year). It also establishes a sense of a place that’s been missing since Arcadia Bay in the first game and features the most memorable cast of characters to date. I cared about the town of Haven, its inhabitants, and especially its latest arrival, Alex, a wonderful protagonist.

This review contains spoilers

The intrigue that stems from experiencing a 10-minute chunk of the same day over and over and trying to sort out why vanishes when you realize it’s all been in service of one of the most nonsensical horseshit endings in the history of video games. Yet it really starts to fizzle out earlier when you’re presented with such options as being able to stab the protagonist’s pregnant wife to death with a kitchen knife. What the fuck

I’m utterly baffled by the mostly positive mainstream reception this got.

tl;dr: This is League of Legends to XCOM's DOTA

I'm a little baby that's bad at xcom games but likes them on a fundamental level and this feels tailor made for me. Even outside of the easier difficulty, there's some quality of life changes that xcom purists will probably not be too happy with but tiny diaper people like me will love.
Units can just stand themselves back up after being downed (once), there's no penalty in a following mission for using a unit that was downed over and over, you can actually trust hit percentages when shooting something, grenades are plentiful and overpowered, the gear and talent trees throw so many passive chances for extra shots or action points it feels like your turns never end.
Heavily recommended for people with 1 brain cell that every once in a while thinks the xcom games are cool